Castlevania Gameguide

in happy •  7 years ago  (edited)

Castlevania FAQ

This guide is not your typical walkthrough, it's a little something more. It's a comprehensive manual for total pwnage in Castlevania (you gotta love the gaming slang these days; I'll try not to go overboard). One day I decided to play my copy of Chrono Trigger, once again enjoying it's amazing gameplay; I noticed how good I was, easily destroying the most feared of enemies, and decided I should contribute my knowledge to the community. Unfortunately I don't own an original SNES Castlevania, so I'm left using my PSX remake as part of Final Fantasy Chronicles; it isn't terribly different, and you should be able to make use of this guide regardless of whatever console your game is on. _________ It's a subjective view on the best way to go about kicking ass in this game. I will give detailed strategies for character building and suggestions on which characters to use at certain times and against certain enemies. I will be writing everything in here as I do it in the game, marking what levels I am and my party at each boss battle. By following this guide, you will learn the best (in my opinion) ways to defeat every last boss and obtain every piece of amazing equipment, knowing how to use them all together, effectively. By the time you face the final adversary of the game, you will have reached a respectable level of about 60; you shall easily crush the fiend and all of its likenesses. ______ This guide is NOT a full walkthrough in specific detail that will guide you along step by step, getting every item possible. This guide is NOT a list of where to find every piece of equipment, or a list of all the enemies, or a list of other types of information that I deem unnecessary. This guide assumes you know the basic game controls and workings of the combat/tech systems and such (all that stuff is in the manual, you know... the thing with words that came with the game). Should you require it, you will easily find all that stuff on the excellent walkthroughs and guides on GameFAQs. Terms and stuff that may be used throughout the guide: HP | Hit points/health MP | Magic points/mana EXP | Experience TP | Tech Points G | Gold Swag | Treasure gained from defeating enemies/bosses Tech | The asterisk just indicates that it is a magic ability (I know, swag is the coolest word ever.) Also, since I was confused a bit at first about this, I'll quickly list the SNES buttons and the corresponding PSX buttons that are used for controls in Chrono Trigger: -SNES- | -PSX- A | O B | X Y | Square X | Triangle L | L1 R | R1 (I know I left out Start and Select, but they are the same on both, and if you didn't know that, you're a complete dolt). For ease of writing and understanding, I'll be using SNES controls to refer to buttons if I need to; just be aware of this. I've been a long time user of GameFAQs and its abundance of great guides, but rarely have I seen a guide such as this, which is why I decided to write it. This is actually my first FAQ/Guide, so I hope you find it helpful. ]--------------------------------==========----------------------------------- ] :[-Characters-]: | ]--------------------------------==========-----------------------------------* A game wouldn't be anything without characters! So without further he main character of the game, he's got a great balance of physical and magical attacks, as well as a wicked cool haircut. He lives in Truce with his mother and a cat (he's a cool cat); he likes to sleep in, and hangs out with some smart chick named Lucca. Crono's abilities are quite advanced, making him a great character to have (being the main character, this is pretty much a given anyway); he's fast, packs a punch, and is an adept magic user. As with many other games, Crono's ability to converse is inherently absent. Weapon: Katana Magic Type: Lightning ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Cyclone | 2 | Physical | Radius (E)* Slash | 2 | Physical | Line *Lightning | 2 | Lightning | Single Spin Cut | 4 | Physical | Single *Lightning 2 | 8 | Lightning | All *Life | 12 | Healing | Single Ally Confuse | 12 | Physical | Single *Luminaire | 20 | Lightning | All *Radius (E) refers to radius around the targeted enemy ------- The muted main character sports a bandana and wicked hair; oh yeah, and he can kick just about anyone's ass. His physical attacks/techs do great damage, and his magic attacks are fairly potent. Crono's speed is high, so he should be beating enemies left and right. I usually use physical attacks unless there is a large group of enemies, then I will unleash either *Lightning2 or *Luminaire depending on the overall strength of the enemies. His dual and triple techs are also very powerful. Conclusion: I don't see why anyone wouldn't want to use ving on a sweet little island in Truce, she's one heck of a genius; she builds things with technology that doesn't exist in the year 1000 AD that do things that surpass the abilities of things we have nowadays. Quite amazing, really. Lucca's attacking skills aren't very good, but her magic powers are quite potent; her fire magic is devastating on its own, but just think of the power of her dual and triple techs. And her hair amazingly changes color from brown to pink. Aren't there a few too many strange things about her? Weapon: Gun Magic Type: Fire ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Flame Toss | 1 | Fire | Line Hypno Wave | 1 | Status | All *Fire | 2 | Fire | Single Napalm | 3 | Fire | Radius (E) *Protect | 6 | Support | Single Ally *Fire 2 | 8 | Fire | All Mega Bomb | 15 | Fire | Radius (E) *Flare | 20 | Fire | All ------- Her single techs are great, and her dual and triple techs are even better. Lucca can be considered a magic user character, as her physical attacks are not exactly the best. The Wondershot can do some nice damage, but it's unpredictable and can do horrible damage at times. Bombarding enemies with fire magic is Lucca's specialty. Conclusion: She's a great magic user with great techs, but I prefer to use Magus. Crono meets this lovely lady at the Millennial Fair, where she decides to join him for no apparent reason. After some trans-dimensional mishaps, it becomes known that she is actually the Princess, Nadia; even though she is of royalty, she despises her father who isn't exactly the most understanding guy (and it's probably because he lets that Chancellor run wild all over the place). While her physical attacks are about as bad as Lucca's, Marle is definitely the healing type character in Chrono Trigger. Weapon: Crossbow Magic Type: Water ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Aura | 1 | Healing | Single Ally Provoke | 1 | Status | Single *Ice | 2 | Water | Single *Cure | 2 | Healing | Single Ally *Haste | 6 | Support | Single Ally *Ice 2 | 8 | Water | All *Cure 2 | 5 | Healing | Single Ally *Life 2 | 15 | Healing | Single Ally ------- She possesses only 2 attack techs, and a status changing tech (which I never use anyway); the rest of them are healing. While all her healing spells are for only one ally, they are extremely nice, usually healing you back to full HP. Despite her lack of attack magic, her dual and triple techs are killing machines (you know what I mean). Conclusion: Awesome healing, and awesome combination techs. I keep her around for just about anything. _______/'.'-_____ A gallant knight from the Middle Ages, Frog (I hate that name) was once the friend of a legendary hero; Frog lives in some woods where he vigilantly keeps watch over the royal family, ensuring their well-being. Whenever he fails, it seems he overreacts just a bit (he's the sort of self-detrimental type, no self-confidence). His swordsmanship is top notch, and his wide variety of techs make him pretty good to have around. Weapon: Broadsword Magic Type: Water ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Slurp | 1 | Healing | Single Ally Slurp Cut | 2 | Physical | Single *Water | 2 | Water | Single *Heal | 2 | Healing | All Allies Leap Slash | 4 | Physical | Single *Water 2 | 8 | Water | All Cure 2 | 5 | Healing | Single Ally Frog Squash | 20 | HP Based | All ------- Frog is a great all around character who doesn't really specialize in just one area. He's got some average healing spells, some physical and elemental techs, and some pretty good dual/triple techs. His final tech does damage based on his current health; the closer he is to dying the more damage it will do. It has the potential to do some great damage but I don't think it's worth the trouble. Conclusion: A good character to have around for all-purpose adventures, but he doesn't really cut it since his abilities are all outdone by specialized characters in the long ru This trusty, rusty mechanical man joins your group in the future. Robo (yet another blatantly generic name that I hate; I prefer to call him by his serial number, R66-Y) is a tough combatant with a good slew of spells. He pretty much just follows you guys around because he has nothing better to do, I guess. Weapon: Robotic Arm Magic Type: None (a few techs have a bit of Shadow and Lightning damage though) ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Rocket Punch | 1 | Physical | Single Cure Beam | 2 | Healing | Single Ally Laser Spin | 3 | Non-Physical | All Robo Tackle | 4 | Physical | Single Heal Beam | 3 | Healing | All Allies Uzzi Punch | 12 | Physical | Single Area Bomb | 15 | Non-Physical | Radius (C) Shock | 17 | Non-Physical | All *Radius (C) refers to a radius around the character ------- Robo is alright; he's on par with Frog. Robo has a various amount of techs, allowing him to be used as an all-purpose guy. He has some useful dual/triple techs, and his aren't that bad. His speed is terrible though. Conclusion: Pretty much the same as Frog, except Robo is slower than my dead Grand may be primitive, but she can kick some butt! Ayla is chief of her tribe way back in 65,000,000 BC; she also has sort of a thing for Crono. She makes up for her lack of eloquence with her brute strength and speed. Weapon: Fists Magic Type: None ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- Kiss | 1 | Healing | Single Ally Rollo Kick | 2 | Physical | Single Cat Attack | 3 | Physical | Single Rock Throw | 4 | Physical | Single Charm | 4 | Steal | Single Tail Spin | 10 | Physical | Radius (C) Dino Tail | 15 | HP Based | All Triple Kick | 20 | Physical | Single ------- As you can see, Ayla has mainly single enemy physical techs, and they do a good amount of damage. Her basic attack is powerful as well, and she has the highest base speed of all the characters (tied with one other though). Her Charm skill is the only way to get some of the best equipment and items in the game, so I'm sure you'll be seeing a lot of her. Conclusion: Great physical attacker and has good dual/triple techs to boot. Of course, her Charm skill is why I keep her around for many boss fights. Magus is quite an intriguing character. He was originally from 12,000 BC; you know him then as Janus, son of the Queen and Schala's brother. He is thrown into the future when a gate appears near the Mammon Machine and sucks him in. Ever since, Magus has been bent on getting revenge against Lavos, and he ultimately joins your group for that reason. Weapon: Sickle Magic Type: Shadow ------- Techs: -Name- | -MP Used- | -Damage Type- | -Target Area- *Lightning 2 | 8 | Lightning | All *Ice 2 | 8 | Water | All Fire 2 | 8 | Fire | All Dark Bomb | 8 | Shadow | Radius (E) Magic Wall | 6 | Support | Single Ally Dark Mist | 10 | Shadow | All Black Hole | 15 | Insta-Death | Radius (C) Dark Matter | 20 | Shadow | All Black Hole has a chance to completely remove enemies from the battle, but causes no regular damage. ------- Magus is the best offensive magic user in the game, hands down. He has all three second-tier elemental magic attacks as well as a powerful myriad of shadows techs. Magus has pretty good physical attacks, and is tied with Ayla in the speed department. The only downside is that he has no dual techs and only 2 triple techs which require the use of special rocks which I just ignore altogether since Crono is not a participant in the triple techs. Conclusion: Magus is awesome. I just wish he didn't come in so underleveled; you'll have to keep him around to catch him up a bit. ]---------------------------------=========----------------------------------- ] :[-Equipping-]: | ]---------------------------------=========----------------------------------- Equipment is one of the most important aspects of pwnage, and it's not enough to just have the stuff, it's equipping it for maximum efficiency. Here I will list the best equipment possible, as well as other stuff that's worth mentioning, and I will also tell you how it is best used (such as what combinations of equipment would work well and what characters they should be equipped on). ______'s the best helmet in the game; why is that? Well... for starters it has a constant shield effect. That means that your character will take 1/3 less damage from all physical attacks! That beats any helm any day, no matter how high its defense is. With this helm, you will no longer fear those big muscular baddies. That's right, Nova Armor. Why isn't Moon Armor the best? Simply because Nova Armor has one thing that Moon armor lacks: status protection. Moon armor gives +10 to MDEF and has a few more points of defense power than the Nova Armor; these aren't very helpful, as every character maxes MDEF anyway, and if your character has the Safe Helm, he won't have much need for a few extra defense points, but status protection is a must (you don't want a chaos'd Crono to strike an ally with his Rainbow, trust me Please choose this over the 3 Prism Helms! This armor has a whopping 99 defense stat and an added constant wall effect, meaning whomever is bestowed this lovely item shall receive 1/3 less damage from all magic attacks! Yes, only females can use it, but I trust you should be using atleast one female in your party at all times. This helm has the highest defense stat in the game and offers status protection, it's the perfect pair for the prism dress! A character with both this and the prism dress is immune to all status changes and can withstand the most gruesome magic attacks known to alery similar to the Prism Helm, it provides good defense, just not as much, and status protection. Use this in absence of a Prism Helm and it won't be a major difference; it provides the basic status protection and a fairly nice defense stat. cuts MP usage by 75% (3/4); need I say more? It is a crucial item that makes life a lot easierThis is a given. Always have your characters equipped with their ultimate weapon whenever possible. Here's a quick list of each character and his/her best weapon: Crono - Rainbow Marle - Valkerye Lucca - Wondershot Frog - Powered up Masamune Robo - Terra/Crisis Arm (though I don't personally use the Crisis Arm) Ayla - Doesn't really have one... Magus - Doom Sickle So... From this it can easily be said that... -Equip all males with a Safe Helm and Nova Armor -Equip all females with a Prism Helm/Vigil Hat and a Prism Dress -Equip characters who frequently use techs with a Gold Stud This will easily ensure that your characters will be excruciatingly hard to defeat. In one playthrough, it is possible to get 2 Safe Helms, 2 Prism Dresses, 1 Prism Helm, and as many Nova Armors as needed; Vigil Hats are in no shortage either. That is exactly the perfect amount should you be using my preferred party at Lavos (when fighting him as the last boss). I suggest using your best Stud on the healing character, as there's nothing worse than running out of MP to heal everyone with. Marle is my main healing character throughout the majority of the game, and I use her awesome dual techs quite often; therefore I always keep her equipped with the best Stud available at that point. You'll be able to obtain as many Gold Studs as you need when you reach the near end of the game. d character absorbs fire damage; the mail absorbs all of the hit while the vest only absorbs 50% of what the mail does. Either way, you're getting healed, and that rocks. Going up against a fire boss? Better equip some of these! With this, you will not easily fa - These are similar to the Red armors, and as you can probably guess they absorb water dama Hmmm... sounds familiar. Oh, I know! They probably absorb lightning damage! Yep. - Obviously, they absorb shadow damage. Don't feel smart if you guessed it, because it was all too obvio- Not to be confused with the Red Vest, this only reduces fire damage by 50%, rather than absorbing it. Still, it's quite nice when you don't have the Red stuff. It reduces water damage by 50%. w00t, a cap that reduces damage nicely. Of course, a Blue Mail/Vest would be better. Imbues the wearer with constant haste, meaning they're twice as fast. This is nice on a slower character such as Lucca or Robo, but I'd rather have them wear the Prism Helm/Safe Helm for the previous reasons. - Cuts MP use by 50% (1/2); it's pretty good, but the Gold Stud is better. This is a great item until you get that Golden beauty.nd and the Frenzy Band have 50% and 80% counterattack rate, respectively. They are quite nice, as it allows you to deal more damage than you normally would (assuming the enemies are actually attacking you). I use these on Crono when I don't have enough Studs for everyone. - It's nice on Frog when he has his Masamune, as it ups the critical attack rate. Though if he doesn't have his Masamune, don't bother with it and go for a Gold Stucharacter a one-time auto-revive in battle. You shouldn't need this, because by the time you get it, you won't be dying at all (trust me)The Charm Top increases Ayla's Charm tech, making it easier to steal things; stealing items is another key to getting amazing stuff to pwn with, so I highly recommend keeping this on Ayla (unless you know you're going up against a boss that doesn't have squat and you need to equip her with something a little more useful; in that case, yeah go ahead and do that). Prism Specs/Sun Shades They both increase the physical damage you do. If you like smacking enemies left and right, then I recommend putting the Prism Specs on Crono; these will up his damage considerably. If you feel like you'd rather be using a combination of magic, techs, and physical attacks, you're probably better off with a Gold Stud. Gold/Silver EarringsThey increase your maximum HP by either 50% or 25% respectively. While this is a pretty good thing for lower HP characters, everyone will have 999 HP soon enough, and these things will be unnecessary. Apparently, it turns EXP into G; I wouldn't know because I haven't had to use it at all. It seems like it would be good when you're in need of some cash, but I'd rather take some G and some EXP in opposition to more G and no EXP, but that's just me. - This nifty item allows you to see the enemies HP; it's pretty handy, but it will not be needed once you start killing everything in a single hit. This accessory gives increased attack and defense power, but your character attacks automatically (meaning you can't use techs or items). I'd use the Prism Specs/Sun Shades instead so I could use techs and items and still have tons of attack power. Third Eye- It doubles your Evade stat, making you much harder to hit. I don't use these at all, but it seemed like I should include it on here anyway. You can make sweet usage of a lot of these when you're lacking the best of all equipments. The colored Mails/Vests are very nice to have around when you know you're going to be fighting a boss that attacks with a certain element a lot, or when you're in an area filled with enemies of the same elemental type. _ Well, you've found some helpful tabs but aren't sure of how to use them? Well, I'll give you some of my advice on this. There are three types of tabs: Power, Magic, and Speed. Each raises the corresponding stat by 1. First off, I use Crono, Marle, and Magus as my final party, so I am going to focus all of my tabs on these three. First, Power Tabs: I choose to use these first on Magus until his power is on par with Crono's. Then I alternate between the two. You don't want to waste these on Marle because her attacks are NOT based on Power. Next, Magic Tabs: I use them all on Crono. Simple enough, right? Magus and Marle, being magic based characters, have very high Magic stats. Crono's Magic is alright, but pump it with tabs to make it even better. Last, Speed Tabs: These are the most important of all. They are the rarest kind of tab and the most useful. Usually I will get Crono to 14 then use a couple on Marle. Once I get more I generally even everyone out at 14 and then max my main party at 16 (). After that, I just use them on Ayla, followed by everyone else. These are the most important things to follow and keep in mind as you embark on your quest to pwn n00bs and save the world. --[1]-- Always keep a healer in your party. Healing items should be used as a last resort when you need to heal everyone quickly to prevent any unfortunate death, and if that happens you can revive them. --[2]-- Learn your enemies strengths and weaknesses. You will never beat an enemy without knowing which elements do more damage and which ones heal. Should a specific strategy be required to defeat the enemy, learn how to do it quickly. --[3]-- Know your enemies plan of attack. Knowing patterns and attacks the enemy uses, you can be better prepared for withstanding their attacks by equipping the proper things. --[4]-- Fight as many enemies as possible. More enemies defeated means more EXP for you, which means higher levels (which means you are more powerful (which means you can defeat them easier (which means you can get more EXP (ok, you get the point))). --[5]-- Always keep up to date with the latest equipment. Having the most powerful weapons and armor possible is always a must for obvious reasons. If you're short on money, go kill more enemies. --[6]-- Collect all the items you can as soon as you can. This one has its exceptions, but for the most part you shouldn't hesitate to grab a chest. The only exceptions would be 600 AD and 1000 AD; if a chest is present in both times, pick it up in 1000 AD first, then go back to 600 AD and get the same chest. This yields twice the nice. --[7]-- Steal stuff from baddies by charming. This is very essential, as you can get some great equipment and items by charming enemies. Sometimes this is one of the only ways to acquire certain things, and you can stock up on stuff such as MegaElixers. --[8]-- Use tabs intelligently. Don't waste magic tabs on someone who is going to eventually max out magic anyway. Use tabs on people who definitely need them; see the above section for more information on smart tab usage. --[9]-- Always keep a balanced party. Your party should consist of good physical attackers, good magical attackers, and good healers. You wouldn't want to be caught with all magical attackers in a place where most enemies are immune to magic, would you? --[10]-- Have fun! I know its cliche, but what would be the purpose of playing this game if not for fun? I hope you have a good time. (plus I couldn't think of anything else for number 10) ]----------------------------------===========-------------------------------- ] :[-Walkthrough-]: | ]----------------------------------===========-------------------------------- Now, for the feature presentation: A semi-walkthrough that will help you get through the game while getting most/all of the items and equipments and such, as well as pwn every n00b in the game (n00bs being everyone and everything that there is to fight). I will keep spoilers down to a minimum, as I think it's extremely unnecessary to tell every detail that happens in an event sequence. Also, the Boss HPs that I have listed are approximations based on me counting and adding all damage and healing, so they may be a little off of the exact value. Select 'New Game' and let the pwnage commence! You will be faced with a simple question: "Active or Wait?" This just refers to the battle system that you will be using. "Active" means that enemies will continue to attack you when you are trying to select an item or tech to use. "Wait" is just the opposite; enemies will not attack while you are selecting an item or tech. I prefer wait, since I don't like dying because I was searching through my long list of items for an elixir after being live shaved to 1 HP, but I was too slow and was killed indirectly from having a lot of items. I choose "Wait", but it's your
Items and Such: 200 G 1 Tonic 100 G 300 G 1 Shelter Name your Crono whatever you want; I'll stick with Crono. After gaining control of your guy, head downstairs and talk to your mom; she will prompt you to name your inventor friend, Lucca. I'll just being using Lucca for the sake of this walkthrough. Talk to your mom once again and she will give you 200 G (I wish I got that much for allowance). Leave your house and you'll be on the map; you can head over to the Mayor's Manor to get beginner's advice, you can also pick up a Tonic, 100 G, and when you talk to the Mayor twice, he'll give you 300 G. Now head South, across the Zenan Bridge, way down to a town called Porre. If you go to the Mayor's Manor, you will find a shelter upstairs; you can also talk to the Elder and he'll give you 10 G if you act like a chicken (woo!). Now go back to Truce and head into Leene Square, the place where this fair you've been hearing about is. Buy a Bronze Helm and a Karate Gi from the armor vendor, and purchase an Iron Blade from Melchior, the swordsmith. Yay! You've just upgraded all your equipment, and you didn't even fight anyone yet! Go North into the next area, here you will inadvertently bump into a lovely young lady who will drop her pendant. Talk to her and bring her back the pendant; she will offer her gratitude and you will have a chance to name her; I'll once again use the system name Marle. After she joins you, you can go around the fair and do some cool stuff to gain Silver Points; these points are used as a sort of currency at this fair (like tokens at Chucky Cheese's or something). You can visit a bell of strength type of thing in the main area; there will also be a race where you can guess the winner. In the upper section, there's a soda guzzling game to the East, and you can fight Lucca's combat bot, Gato, on the opposing side. Ways to get Silver Points (note how I dubbed them myself): Bell of Strength | 1 point Soda Guzzling | 5 points Fight Gato | 15 points Guess the Winner | 20 points Whichever method you use to gain points, you'll be able to spend them at the Tent of Horrors/Norstein Bekkler's lab, located in the main area. You will be given the choice of spending 10, 40, or 80 points. If you choose 10 points, you will play a simple game that will net you a poyozo doll, which I still don't see any important use to. If you spend 40 points, you will play a fairly easy game where you win a clone of Crono ("If you are me, then who am I?" "I am your clone!" "AGGH!"). One note on this game: you have to MIRROR what he is doing; so don't raise YOUR right arm if he raises HIS right arm. Just make sure you mirror him and you'll do fine. You can find your prizes back in Crono's bedroom, and as for the 80 point game, I haven't actually tried it, but I hear it's quite difficult. After doing all this, talk to the guy sitting on the fountain in the center; he'll tell you that Lucca is all setup, so head North! After Marle gets her candy, head further North where Lucca and her father have set up a teleportation machine (in 1000 AD?! They don't even have toasters!). Talk to Lucca and you'll initiate a sequence of events; talk to Marle and she'll hop in the pod. Suddenly the music stops and changes, and things seem tense; gee, I wonder why. Examine the pendant and you'll follow her to wherever she was taken. Now begins your immense l

Items and Such:
1 Tonic 1 Power Glove 1 Power Tab Shelters

After a quick battle, head left into the next area. You'll find a couple items
in the area. After killing stuff and collecting stuff, head out to the map.
Ohhh, foggy. You can visit the residents of Truce, who will tell you you're
crazy. Head into Guardia Forest; I recommend fighting the enemies here until
you have enough money to buy the Dart Gun at the local Market. You'll find a
Power Tab here, and there will also be a moving bush that moves when you
approach it. If you examine it, a monster will pop out and run away, dropping a
shelter; everytime you come back in here, the monster will be there, and you
can collect another shelter.

After killing green monsters and stuff, go North and enter Guardia Castle. Talk
to the King and he'll allow you to sleep in the Knight's Quarters; you can go
catch a nap there if you wish. On a side note, don't take any of the chests
here; you can take them in 1000 AD and then come back to this era and take them
again (you're tough, you don't need 'em anyway!). Take the stairs to the right
of the King and talk to "The Queen" in the room at the top. After the event,
head back downstairs and Lucca will find you and join your party. Leave the
castle and go through the forest once again; back on the main map, head to the
Cathedral that lies to the west of the castle.

Items and Such:
1 Revive 3 Tonics 1 Steel Saber 2 Power Tabs 2 Ethers
1 Maiden Suit Naga-ette Bromide 100 G 1 Speed Belt
1 Defender 1 Shelter 1 Heal 1 Iron Sword 1 Mid Ether
1 Gate Key

Talk to the 'nuns' and examine the shining dot on the ground to engage in an
easy battle; afterwards some short events occur, wherein you get to name a new
character. You know me, so I'll just go with Frog (albeit my dislike for that
name). Examine the organ to reveal a hidden door, and enter said door. Now you
will be in your first little dungeon sort of place. Enemies here are easy and
you shouldn't have any trouble finding all the items if you just explore every
area. One item might be a little trouble though, and that's the Naga-ette
Bromide; just examine the egg-like object on the table in the room with the
three chests aligned in a row in front of a bookshelf. You will frequently
encounter spiked floors throughout this place; in order to get the out of your
way, you will have to push little skull buttons with glowing eyes. Some of them
don't wield the same results, however, and will summon up some more easy
bad guys. After exploring the entire region, you'll come across an organ in a
big spike-filled room; examine it to uncover another secret door on the North
end of the area. This hall-type room has a few enemies and a save point; after
ridding the place of the few enemies, I suggest saving and using a shelter
because in the next room you will find...

__ ;
This guy is pretty easy, and you shouldn't have much trouble defeating him. Hit
him with X-strike for some good damage, and have Lucca cast Fire Toss on him.
He'll usually counter with a 'Drrroooo...' thing that hits everyone for some
crap damage; it's nothing to worry about. He'll also use a needle spin attack
that does fairly good damage; if someone falls below 70 HP, you should bring
them back up with a Slurp from Frog. By the time he gets you down to below half
HP, he'll be close to dead anyway.
---------------------------------------------------------\]

After defeating the yellow monstrosity, grab the two chests for an item and a
Chancellor, then head out by talking to Leene. You'll be back at the castle
where some more events will take place; after gaining control of your
characters, talk to Leene then head up the stairs to the right. You'll gain
Marle again after some more events in the room; now it's time to head back to
Truce Canyon, and back to your original time.

Now that your back in 1000 AD, everyone can once again go about their business.
Head over to Guardia Forest with Marle. Here, you can pick up another Power Tab
and find some new enemies, but that's about it. Continue to Guardia Castle.

_

Items and Such:
8 Ethers 3 Mid Tonics 1 Tonic 3 Shelters 1500 G
1 Lode Sword

After a quick scene in which Crono is detained, you'll find yourself as the
defendant in a trial. I know that some choices you make at the fair will
determine if you're guilty or not guilty; it doesn't matter because the outcome
will eventually be the same, so I left that stuff out (it's not hard to figure
out anyway, I was not guilty my first time playing). Just pick the top option
whenever you're asked a question and you'll eventually find yourself in a jail
cell.

You'll find a mug that will restore your HP/MP and a pink bundle full of ethers
in the cell, as well as a save point. I'm pretty sure the ethers are there if
you're not guilty, but since I don't have experience being guilty, I'd have to
have some confirmation of this. Anyway, you now have two options: break out, or
wait for the execution. If you breakout, you will be all alone until you reach
the end, but if you wait, Lucca will show up and you'll have her with you.
Since having Lucca throughout allows her to level up, I highly suggest waiting
for the execution to commence. If you want to breakout, approach the door and
you will bang on it; do that repeatedly until the guards foolishly open up the
cell to 'teach you a lesson.' Strangely, you still have your weapons and armor
and stuff (amateurs don't know how to imprison someone).

If you wait, like I have, you'll be taken to a small room and set in a
guillotine; Lucca will then bust in and knock out the guards with a cool gun.
Exit the room and free the person from the guillotine; his name is Fritz and
he will later reward you. Examine the knocked out guard for a Tonic, then head
straight East. When you come to a room with four sets of stairs, go into each
set and explore the rooms; some chests you will not be able to get right now,
but don't worry, you will be able to get them later. After exploring this
collection of areas, head back to the execution area. A side note: if you
approach a guard as he is looking in the opposite direction and you examine
him, you will knock him unconscious and you can usually find an item by
examining him again. Continuing with our escape, go North at the intersection.
You'll come to another room with four sets of stairs; head into the lower left
one first and grab a shelter from the cell, then go into the upper left one.
In the second cell is a hole that leads to the outer walls of castle; from
here you will be able to scale down the sides into the other blocked off cells
to collect the chests within them. After doing all that (or not), make way for
the final staircase that we haven't yet been to; you'll come to the exit where
a guy is laying unconscious on the ground alongside a piece of paper. Reading
the paper reveals the weaknesses of a device known as the Dragon Tank. Save
your game at the nearby save point, using a shelter if necessary, and go
through the door. So close to escaping,
\ |
---------- ;
Not too tough, and you even learned of it's weakness (how convenient). What you
are gonna do is take out the Head above all else; keep using physical attacks
against the head until it is defeated, leaving behind a nice little mechanical
skull. Now focus your attacks on the Grinder; use fire whirl to damage both
the Grinder and the Body. The Grinder should fall quickly, allowing you to
give your attention to the Body. A couple fire whirls and physical attacks
should easily finish it off. I was able to defeat the Dragon Tank without the
use of any healing items.
---------------------------------------------------------\]

After regaining control, run left and down the stairs, taking a chest along the
way. Follow along with the ensuing sequence of events and you will inevitably

You will arrive in a small room with a gate and a mysterious door; nothing to
do now but go out and explore! The map looks pretty desolate... anyway, head
South to the nearby building known as Trann Dome. You'll find some a homeless
looking lot who will say things about food being in Arris Dome, which lies past
Lab 16. After recharging in the Enertron, exit to the map and head over to the
aforementioned Lab 16.

The first thing you'll see, among heaps of rubble, are rats that run back and
forth all across the place; avoid contact with these rodents, as they will
steal your tonics. Just watch for their pattern and make a break when the coast
is clear. Soon you will encounter a group of purple biomasses known as Shadows;
these can only be defeated by use of an elemental based tech such as Lucca's
Flame Toss or Crono's Slash; they both work equally as well.

After battling some nasty looking mutants, you'll be back on the map; Arris
Dome is conveniently nearby, so go right in. You'll find another motley
assortment of people inside, as well as a poorly thought-out pathway. You'll
also find another Enertron and a save point. Upon talking to these people, you
will gather information about the nearby areas; talk to the old man, who's name
is Doan, and he will tell you about the food storage below. Approach the ladder
leading down into the depths, and Doan will talk some more. Finally, start
climbing down.

In this room, ignore the blinking who-zen-whats and climb the ladder on the
left. Make your way across the iron planks, examining a "statue" on the way,
and enter the room at the end. You'll be faced with an annoying alarm, and
when you take a few steps further into the room...

\ [My Level] 10, 10, 10 |
/ [Swag] 300 EXP 5 TP 1000 G |
\ |
---------- ;
First of all, do not attack the Guardian while the two Bits are still active;
this will cause a rather damaging counterattack called Amplifire. Your first
task is to destroy the two bits one by one; after that, hit the Guardian for
all you've got. If he is getting close to reviving the bits, around 3 or 2, use
an Aura Whirl to restore your health; he will then revive the Bits and resume
pummeling you once the countdown reaches 0. Quickly take out the Bits once more
and repeat the process until he is finally destroyed. I healed once and took
him out during the second time I isolated him from the Bits.
---------------------------------------------------------\]

After that nice little brawl, continue up into the food storage room. After
some talking between your characters (not Crono, nope), take the chest and
examine the dead guy once more to find a letter in his hand. Backtrack to the
iron plank room where you will find the statue rat that was mentioned in the
note; catching him isn't too hard, but you cannot proceed without doing so.
Once caught, he will reveal a code pertaining to the blinking console that we
saw before we came in here. Leave the room and go over to said console; now
hold L+R and hit A. Voila! Access to the door; enter.

Yet another area full of enemies; just keep on going, it's mostly linear. You
will notice another console near another mysteriously sealed door; you can
activate the console using the L+R and A combo from earlier to create a path
to it, but you still won't be able to enter it. On the North side of this room
is a door; inside you will find a big ol' computer screen, which you need to
approach in order to move on. Marle stumbles upon some interesting (to say the
least) informational records about something by the name of Lavos. If it
wasn't clear enough, Lavos emerged from the Earth in 1999 AD and caused the
apocalypse; you and your crew decide to change history and defeat Lavos! But
first, let's take a quick break and go get some snacks (perhaps a carbonated
soda). Alright, are you ready? Then backtrack all the way back to those mangy
inhabitants of the Arris Dome, where you will spread hope and joy, as well as
receive a Bike Key (w00t). Once you're done here, resting or saving or
whatever, leave and head towards the

Items and Such:
600 G 1 Rage Band 2 Bolt Swords 2 Mid Tonics 1 Race Log
2 Mid Ethers 1 Robin Bow 400 G 2 Shelters 2 Ethers
1 Titan Vest 1 Hammer Arm 1 Plasma Gun

You don't really have to come here as of now, but it does make your journey a
bit easier later on. Fight enemies and collect a chest in the first area, then
head down a ladder into the next; on the left is the diary of someone who
dislikes these fish men; I like them, for they yield nice swag. Continue along,
fighting the Nereids for EXP; use Fire Whirl to easily dispatch groups of
them. In the next area, go up the left side and slip in through the visible
gap in the wall where you can press a switch to open the door; now circle
around the wall so you are above the door and simply continue along. Take the
Rage Band, which I recommend equipping on Crono, and you will shortly find
;
This guy is a pushover; the only thing he does that is threatening is an
attack, wherein he says that he will inadvertently "shred ya," that brings
your HP to 1. Heal immediately after this, and then resume kicking his slimy,
sewer butt. I beat him using pure physical attacks, but you can do whatever you
feel like; this guy is such a freebie.
---------------------------------------------------------\]

Proceed South and go past the stairs; take the Bolt Sword and activate the
switch to make a bridge appear. You can now continue across the bridge and to
the exit so we can make way to our original destination, Lab 32. The ladder
that you passed only leads to a place which we have no business in right now,
so head on over to the Lab.

Snatch the Mid Tonic and examine you sweet jet bike that's a little to the
North. A gang of robotic thugs encircles your party, and a cool dude robot
appears; apparently he is their leader, named Johnny. He challenges you to a
race across the Lab; accept his challenge and prepare to race. Beating him is
quite easy, as you just need to wait until the 'Rest' amount reads about 40 or
50, and use a boost to get ahead of him and cross the finish. You can also
go across the Lab on foot for EXP and to grab a Race Log; I usually race
through and then go backwards enough to pick up the log. Whatever you decide,
once you're done you can leave and continue on to the Proto Dome, ignoring the
Factory.

Once inside, continue up and fight a few robots; you will shortly enter a
sequence of events wherein you will find a new friend (and fix him). Once you
get the chance, you can change the name of your new mechanical buddy; I will
use the name Robo (although I really hate it) just for the purpose of this
guide. His serial number is cool, though; maybe I'll just go with R-66Y (R-66Y,
that's a terrible name! Hey, how about R-66Y? Yeah... R-66Y.... that's
perfect!). Moving on, you will eventually have to choose one of the ladies to
stay behind while Robo and the other go with you to the Factory; well... let's
get going!

Once inside examine the computer screen, fight some Acid, then head up the
right path, straight up to the elevator. Go down the first ladder, then left
and up to the ladder leading up into a dark room where you can't see your
characters; you can get a Mid Ether by going all the way North then all the
way East and examining the spot. Back at the two ladders on the South edge,
you can take the left one for a Robin Bow at the end, then head down the right
one to proceed. Getting onto the conveyor belt will inevitably cause you to be
picked up by a mechanical crane and deposited onto another belt; you will then
fight a series of battles until you come out at our original destination, which
is the bottom-left-most corner. Once you arrive, exit through the South door.

Continue on until you are back in the conveyor belt room, but up on a mesh
catwalk type thing. Take the right door and activate the computer panel to
learn a couple passcodes; retreat to the catwalk and now enter the left door,
ignoring the ladder. You'll come to the control dock for the mechanical crane
that hoisted you up earlier; simply input the two passcodes you obtained from
the computer in the adjacent room and the two barrels blocking the way will be
removed. Now head back out to the big room and climb down the ladder
immediately to your left; proceed left until you find a small room with a
single computer and a chest. Activating the computer informs you of the master
passcode that you need, which is XABY (that's TRIANGLE O X SQUARE on PSX).
Remember that, and backtrack all the way to the elevator; go up and take the
other elevator down to a new area.

There will be a savepoint where you can save/heal up if you need to; keep going
North to a room with a computer screen. Activate it to open the hatch and head
downward. Continue on until you come to an impassable laser; head into the
door directly above you and activate the panel in here to shutdown the defense
systems. After battling some more Acid, head back into the hallway and to the
right; there will be another elevator, which you should pick down to proceed on
or up if you wish to save and heal at the previous savepoint. Anyway, you will
end up at a computer screen where you need to input the lock code XABY that we
found earlier. Once that's done, proceed into the previously locked room and
examine the switch to start a ruckus; start escaping, taking the left ladder
instead of the elevator, as it is inoperational. Continue backtracking until
you come to a series of more events, and eventually...

__________________________________________________________,
\ [BOSS] R-Series [HP] 180 (each) |
/=========================================================|
\ [Party] Chrono, Marle |
/ [My Level] 13, 13 |
\ [Swag] 480 EXP 6 TP 600 G |
/ |
---------- ;
You're fighting six enemies collectively as one boss, and it's pretty darn easy
cheesy; just use Chrono to attack, using Cyclone to dish out some widespread
damagen, and Marle to heal when necessary. This battle will be over in no time,
especially if Chrono has the Rage Band.
---------------------------------------------------------\]

After the easy fight, you will automatically be taken back to Proto Dome, where
Lucca will once again fix Robo. After everything's back to standard factory
conditions, your party will enter another Gate, arriving in a strangely bleak
place.

Items and Such:
12 Mid Ethers 1 Speed Tab 1 Magic Tab 2 Ethers
1 Magic Scarf

You are now in the End of Time; you ended up in such a place due to the theorem
of the Conservation of Time (I've heard of Conservation of Energy, Conservation
of Momentum/Angular Momentum and such, but never Time... I'd like to see how
that goes). Anyway, you can save, examine the shining point next to the
savepoint to recover HP/MP, and talk to the Old Man. In doing so, he tells you
about time travel via those lovely pillars of light; he also warns you against
using the warp in the bucket, which is a shining point to the right of the door
on the North side. Unless you like dying, I also advise steering clear of it.

Once you try to leave, the Old Man will call attention to you again; he says
you should check out the room behind him (strange, because if you tried to
before leaving, the door was locked). Anyway, inside you will find a strange
dude named Spekkio, who takes on the form of a monster according to your level.
Talk to him and he tells you a little about magic; he then tells you to walk
around the room 3 times, starting at the door. Notice he said WALK, so running
won't work. Once you do that, talk to him again and he will grant you magical
powers! w00t! He will ask you if you want to try it out; if you accept his
challenge, you will fight him, and if you win you will receive some good items.
Come back here often to check for new forms (I think it's every 10 levels or
so, then after 40 until the very last one at 99).

After you're done with the Master of War, the Old Man will talk to you again;
then you'll need to head back to your own time by taking the top pillar of
light. You will arrive in the residence of some Mystics in Medina Village; they
will tell you about a guy who lives near the western mountains. Before heading
there, quickly enter the Forest Ruins in the North and grab a Mid Ether. Then
enter the Elder's hut; this guy is the descendent of Ozzie from 600 AD. You can
get a Speed Tab by examining the counter in the kitchen and a Magic Tab from
upstairs. Now go West, to Melchior's Hut and talk to Melchior to buy some
weapons; upon leaving, he will tell you to use the Heckran Cave to return to
Truce. Once you're ready, head to the cave North of Melchior's place and enter.

Fight a couple Henches and then continue on until you reach a fork. Notice that
most of the enemies here are only harmed by magic, so taking Robo isn't the
best choice. Anyway, head South at the fork and proceed until you get a Magic
Scarf; now you can go back to the fork and take the other path. It's pretty
straightforward from here on, so just keep going, collecting treasures and
killing monsters along the way. Once you reach a savepoint, save/heal and then
proceed forth to the next area to meet...

__Q
\ [Party] Chrono, Marle, Lucca |
/ [My Level] 14, 14, 14 |
\ [Swag] 250 EXP 10 TP 1500 G |
/ |
---------- ;
This big blue beast is only harmed by magic attacks, so don't bother bringing
Robo; keep on bombarding him with magic until he gets to the point where he
goes into a counterattack stance. Unless you want to be hit with a semi-
powerful water attack, just lay off and heal until he returns to his normal
position. Just constantly attack him with your magic and heal as needed, not
attacking when he's in the counterattack stance, and you'll beat him easily.
---------------------------------------------------------\]

Before he dissipates, the Heckran mentions Magus creating Lavos in the Middle
Ages and your party decides that's where their next destination is; enter the
pool of water to return to Truce and head over to the Market. Here you will
find Fritz, whom you saved back at Guardia Castle; he will thank you and give
you a reward of 10 Mid Ethers. After this, go over to you next destination,
Leene Square, and enter the Gate. You will be back at the End of Time, where
you can enter the very top pillar, which will take you to 600 AD.


Items and Such:
1 Jerky 1 Power Tab 1 Gold Helm 1 Magic Tab 2 Mid Ethers
1 Mid Tonic 1 Shelter

Saunter on out of Truce Canyon and check out what's going on at the Zenan
Bridge; the soldiers are in need of rations! Scurry over to the castle and find
the chef in the kitchen (take the right stairwell to the bottom floor). He'll
be rampantly working on a bunch of things, and talking to him will wield some
semi-irrational responses. Ok. Now start leaving the castle; on the way out,
the chef stops you and gives you some Jerky and a Power Tab. Return to Zenan
Bridge and speak with the captain once more; giving him the Jerky will 'save'
them and then Magus's troops begin to advance across the bridge. Talk to the
captain and agree to help fight to acquire a Gold Helm.

Start left to immediately encounter a small fight with Ozzie, the leading
general of Magus's army, and some skimpy Deceased; you can either defeat the
skeletal foes and Ozzie will run away, or you can attack Ozzie directly and
the Deceased will disappear. Either way, you will eventually make it to the
other side, where Ozzie will summon...

Thanks you all of friend
This guide is will help you
HFS-8
Layaungwe7khYJ_d.jpg

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

Aaaah good old Castlevania, one of my favorite series ever.

Shame to the gamer who never played one of its games!

Thanks you brother

i've only played this game once but... did you write this entire walkthrough?!

Yes brother
Thanks you.

amazing work man. it's crazy. in a good way :)
i like people going deep into their stuff.

ေက်ာ္ ပိရိသတ္တစ္ေယာက္ပါBro

အႀကိဳက္​ တူတယိ
Shake bro

စာကရွည္လုိက္တာညီ

စာွည္​ရင္​ ဆု​ေပး တာမ်ားတယိကြီး

Good bro

​ေက်းဇူးပါပဲ ​ေနာ္​ ဘဒို

ဘာေတမန္းတိဘူး😁😁

​အား​ေပးတဲ့အတြက္​​ေက်း​ေက်း​ေနာိကြီး

Thank bro.

I like this post...are you ok ...

Voteေပး႔လက္ေတာင္ေညာင္းတယ္ bro.
Good post bro.

ေပးခဲ့တယ္

Good post

nice games

အားမနာတမ္​း​ေတာက္​​ေလ်ာက္​ ြတ္​လ်က္​ပါ...

​အား​ေပးတဲ့အတြက္​​ေက်း​ေက်း​ေနာိကြီး