- League of Legends 10.8 complete patch notes and updates
- List of champions in the game & their new updates are explained in detail
This patch, there is another follow-up to the funnel mechanics and a couple of wider jungle changes that should help with pacing, mainly around early game impact. We’re slightly reducing how much a gank will punish an enemy, and giving junglers a steadier stream of XP mid to late game. These adjustments should help you bounce back and stabilize from early setbacks. Alongside this, we're helping out players who aren't hyper-optimizing their jungle clearing, giving them some breathing room with extra sustain so they're not always punished for taking a a little too much damage from a Raptor.
We're also adding a couple of QoL changes to things like champion ability timers to better indicate how much time you have on an ability's cast or empowerment and the Practice Tool.
This post has been rewarded by [@roadofrich] with support from the Steem Community Curation Project
The INVEN Gaming community is run by the STEEM blockchain Witness @roadofrich team.
Vote for Road of Rich witness
If you want to convert STEEM to USDT, BTC, TRX, try use RFDAX.
https://steemscan.com/convert
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit