League of Legends 10.8 official Patch notes revealed and explained

in hive-103219 •  4 years ago 

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  • League of Legends 10.8 complete patch notes and updates
  • List of champions in the game & their new updates are explained in detail

This patch, there is another follow-up to the funnel mechanics and a couple of wider jungle changes that should help with pacing, mainly around early game impact. We’re slightly reducing how much a gank will punish an enemy, and giving junglers a steadier stream of XP mid to late game. These adjustments should help you bounce back and stabilize from early setbacks. Alongside this, we're helping out players who aren't hyper-optimizing their jungle clearing, giving them some breathing room with extra sustain so they're not always punished for taking a a little too much damage from a Raptor.

We're also adding a couple of QoL changes to things like champion ability timers to better indicate how much time you have on an ability's cast or empowerment and the Practice Tool.

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