Vanquish is to shooter what Bayonetta was to hack and slash. It's a breath of fresh air for established mechanics of the genre and mixing them with a unique style, which goes two ways. The first, the one that many will enjoy from start to finish, is a shooter with a lot of frenzy.
The second, the one that seeks to see something beyond what is on the surface, which makes Vanquish a game where your way of playing at the beginning differs a lot compared to when you are finishing it, and this is much more noticeable the second Once you play it you are already used to the controls, and this is where Platinum Games shows what its style is like.
10 years after its release for the previous generation, Vanquish was released on Xbox One and Ps4, depending on the most modern version for PC in 2017. With a combination of improvements in terms of shadows, resolution and fps stability that, despite obviously being there should not be the main reason for your return.
This game shows how many years it has been, above all at the interface level, variety of scenarios and modeling, but it is not a game that one can complain about despite the time it takes. It is not a game that comes to impress you graphically, with its soundtrack or script, and I do not think that when it comes to playing it, it is what matters the most or even to recommend it to someone who may know it. More important than the changes, is the possibility of playing it in better conditions, even more remarkable, giving those who did not have the opportunity to play it to do so in new generations.
Leaving the remasters aside, taking into account its previous or current version, Vanquish is one of those games that perfectly demonstrates the style that Platinum Games has with its games.
In design this game is very Japanese, our objective in Vanquish is to control a soldier with a jet suit to prevent an army of Russians with robots from invading the planet.
Along the way you will notice the bad words, excessively large characters, phases on foot or on vehicles, or strange camera approaches with respect to female characters. It is a strange game for the genre to which it belongs, but at the same time very special.
But once again, we do not come here to talk about that, and that is that Vanquish takes the structure that made Gears Of Wars successful, that of firefights against hordes jumping from cover to cover, and radically changes it until it becomes something different. And you can say that when you see it that you have not seen something like it. Although it can be played as the Epic Games game as an option, that would only be staying on the surface without taking advantage of the possibilities that the game gives you, it would be staying in the first way as I mentioned above.
The other consists of taking advantage of the possibilities offered by the protagonists' costume to get better scores at the end of each chapter, and also delivering sections commanded by your ability that would even serve to promote an action movie.
What you see is really what you have. It is only the process of learning the mechanics, their use and the different situations in which they would benefit you the most, they mark the progress of the game during the more than 6 hours that the game can last.
His skill tree isn't exactly new powers, it's just your ability to explore and understand what you can do if you just dodge bullets behind a wall or do it on the ground under the legs of a giant robot, there is a lot to be explored in its mechanics.
This is one more sample of the mastery of Platinum Games, with a game that not only mixes more modern game mechanics, but also does it with a classic style and like the games of yesteryear, for fun. It is impossible not to praise Vanquish in his playability, despite the shortcomings he has in the rest of the sections. And it is not necessary to analyze the game in depth, since it is made with the intention of entertaining, and in that aspect, it is undoubtedly one of the best achievers.