My honest review of CIV VI! Part Two!

in hive-103219 •  4 years ago 

So I installed the game and made a custom game. I played a large map, I kept all the victory conditions and there was no turn limit. I started in an ancient era as I wanted to enjoy all the eras and progress to the last era this way.

I won by dominating everyone.
It was quite enjoyable, but quite tiring.

So now onto the review. I am not even going to talk about the graphics because that was never something that interested me in the games like these. There are other important things that I want to talk about.

Let's start with the biggest problem of CIV VI - the AI. I am not sure if the AI was this dumb because I was playing on the prince difficulty or if it's this dumb in general. They can't even properly siege and are simply dying to walls or they don't even use the range attacks, even when they are able to. What's the point for the AI not to do it? I don't know. Maybe the AI just can't work properly with the 1 unit per tile system.

I think the AI really needs bonuses to resources, units and so on because without it the AI is really lost. On prince difficulty their bonus is zero I think so I was competing with the AI in equal terms. Maybe that's why it was so easy. They need "cheats".

After having more than 3 cities and good relationships with city-states, I was pretty much just fighting everyone till the end of the game. As we progressed the eras it became more and more easy because the units were just getting a lot stronger too.

The AI will also always denounce you for almost any reason so there is no way to be friends with anyone. Let's say someone surprisedly attacked me and I retaliated by wiping his whole civilization. I am denouced for the rest of the game by everyone.

Diplomacy in this game is a catastrophy.

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