Trains: Like Stories, Like Life
There have been many trains throughout entertainment history. Trains going nowhere, but fast. Bullet trains, leaving Tokyo. Slow trains, conquering new frontiers. Great train robberies, terrorism, and time travel. They carry hobos, reluctant cannibals, feuding samurai and ninjas. All being watched by a never-ending parade of onlookers. Scottish heroin addicts, grieving lovers, and emotionally unstable parents. But none could unblow that conductor's whistle. Whether we like it or not, that train is building up speed and starts rolling towards an uncertain future. Maybe it's Hogwarts, Istanbul, or the Western Front. Who knows.
Stories are a lot like trains, I figure. Not just in the topical sense, but in terms of going from A to B. Honestly, the very nature of fiction seems to be linear. At least that's how stories are told. We don't remember infinite amounts of parallel histories and alternative futures, like Everything Everywhere All at Once, but we recount causality chains (with some creative liberties). Even the most nonsensical write-up of seemingly unrelated events follows linearity. Text goes from left to right, up and down, whatever. Either or, there's invisible rails guiding your very own train of thought. Non-linearity for that matter seems like an impossibility, as far as human consciousness goes.
You could argue perception itself might be an illusion. How it's supposed to be an approximation, or a rough estimate meant to produce results (rather than depicting reality as such). Like the notion of linear time. Insert some space time mumbo jumbo about relativity and time traveling twins (I don't get it either). Nevertheless, right now we're stuck with common assumptions of past, present, and future. Like that passenger on a train, noticing a lonely tree on the horizon of rural Italy. It vanishes about as quickly as it appeared, but where did it go?
Stories feature departures, detours, and arrivals. There's people to meet and things to experience. Smells, sounds. Maybe a young woman that's being harassed by a stranger. A few laughing children. Tunnels, rivers, hills. You name it. Every journey implies a territory. Something to traverse, both internally and externally. Like the movie GoodFellas passes through the landscape of organized crime and paranoia. Apocalypse Now takes Heart of Darkness and applies its premise to the Vietnam War. Mad Max covers the collapse of civilization and shoots across a wasteland of escalating degeneracy.
Take another example, Die Hard: At the beginning of the first movie John McClane is a soon to be divorced disgruntled middle aged asshole. For all intents and purposes a vindictive one, too. Him and his wife Molly are living separate lives. He's mad about her taking the kids and pursuing a career in LA, being wooed by coke addicted corporate pussy hounds. In turn she feels like doing her own thing. Granted, John McClane doesn't change much. Still, he ends up fighting for his family, like a man who's too stubborn to die. Then after lots of cathartic violence involving German terrorists, pretty much like a metaphor for their domestic dispute, Molly and John reconcile and enter a new equilibrium.
In terms of the consequent sequels John McClane's new found work life balance didn't last long. By the third movie his marriage had finally fallen apart and not even terrorism could mend it. Hell, Molly even stopped being a character. There were a few so-so sequels and a potential spin-off, featuring Bruce McClane's now equally disgruntled assholes son, but it was the franchise equivalent of an uncomfortable afterthought. Grandpa sitting in his chair, rocking back and forth, talking about how things used to be as life keeps passing him by. His kids? They stopped listening a long time ago.
In the end it doesn’t matter if it’s a marriage, a movie, or a cross-country trip towards new opportunities. Nothing lasts forever. The train keeps moving.
That's one of the great truths of life, that the train keeps moving. The other is that it waits for no one.
Great stuff. Keep on Steeming!
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I was worried that post was more of a dud, but you never really know. Thanks!
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You will never know until you get it out there... And, even then, lots of great works have only been discovered after the writer was long dead. Never worry. Fire and forget.
Cheers,
Pedro
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Heh, thanks Pedro!
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So... how is your back?
There are not many films with great follow ups. It sounds as if the writers became tired and were more into the money than writing a good story.
A train doesn't go from A to B it goes back to A so meaning nothing really changes unless you decide to jump off somewhere in the middle and not at a station where you can tell at forehand how the story ends.
Are you sure the train keeps moving?
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Well, allow me to retort: I suppose you could argue that if time was a flat circle the B part in A to B might just be an A, but then I'd like to point out that B is only an arbitrary stand-in for a destination (which might as well could be A, like if B was B* and * was A). That said, if your train was going to break down between A and B, like A and a half, that would still be B because B is your destination. A bit like differentiating between the start and the finishing line during a race, even if you're going in a circle.
The problem with, the train always keeps moving, is the implication of there not being a final destination. That would imply there's really just A. I guess in turn that would indicate the journey being the destination. Pretending for a second that stillness is a weird kind of something, despite you supposedly doing nothing (like -not- picking up that call). Which seems illusionary anyhow, because of that whole transitory nature of existence type of deal and how everything seems to be in flux.
Regarding the apparant degradation of movie franchises: I think part of the issue is them being reduced to common dominators and becoming a caricature of themselves. Obviously they want to make money, but then if you're going to be a franchise there's an incentive to be recognized as such. Or I would assume so. So somewhere down the line most of the original creators are gone and you end up with a bunch of custodians sitting around a conference table making bullet points about brand recognition stuff.
Don't know if to call it commercialization or corporate fan fiction or whatever, but I think that's part of why a franchise like Die Hard might be reduced bad iterations of the same formula. Or rather, said brand that needs to be recognized and the only way of doing that is to adhere to franchise conventions. Like Star Wars needs space ships, light sabers, and storm troopers. In case of Die Hard I guess it's terrorists, gun fights, and the protagonist potentially wearing a bloody wife beater. Which might be an oversimplification, but still.
Thanks for asking about my back. I've been working out and I feel like it might be getting better, but at least it's not getting worse. Or not just yet.
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