If we're talking specifically about the CEO meta, I would think that the jump from range 4 to 5 is more relevant than the jump from range 5 to 6, for a couple of reasons:
- There are a lot of short rooks in CEO with 4 range, but not nearly as many with 5 range. MageTower, Crusader+++, Berserker+++, AirElemental++ and Greed+++ are the ones that come to mind most readily. Greed+++ is probably the one that sees the most play, but for obvious reasons other than having 5 range. These pieces effectively "beat" all the 4-range pieces by dint of being able to attack them safely.
- Row 3 is considerably easier to defend than Row 4. A Range 5 piece can sit on this row in comparative safety and threaten the enemy's back row, while a range 4 piece can only hit the minion line from there. This is relevant more often than you might think.
- "Stacking" rook-like attacks are easier if you can load a rook-5 behind a rook-4 and blast through the minion line with a protected attacker
BTW, I wasn't talking specifically about CEO meta (except for the values, since all the numbers are relative, which forces some adherence to CEO numbers). So I'm imagining a case where you may define Queen as 21 and think "what are the fairest values with this in mind".
The second is fair enough. Actually, I did miss another important point with the 'minion/champion line targeting' for range 6 vs. 7. It's that the move only is often the threat there, not the attack, so you can use it for a possible King check.
That last point I disagree with because a "queen-6" already has two attacks pointed at the minion row, meanwhile a "queen-5" has to move once to do that, so queen-6 is the first tier with strength in that use.
-main_gi
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