Behemoth's passive is probably a multiplicative value-added rather than an additive one, because stronger pieces are increasingly vulnerable to random pokes from minions if you put them in the thick of battle. Right now it's being priced as a +50% cost increase, which "sounds" high but I honestly don't know if it is high.
(Coincidentally, if Behemoth+++ is priced correctly AND +50% is an accurate multiplier, this sets short-Queen-3 as a 14-value piece. I almost posted something about that in the K to Q thread, but I didn't, so I can't take any after-the-fact credit for it.)
Behemoth's really a very RNG matchup-dependent piece with its passive, it has no effect on Tiger/Dove/SoulFlare/Princess, less effect on weak minions like Pawns, 'average' effect on Militia/Salamnder, and maximum effect on RoyalGuard++/Fireball/Pikeman armies. I think the maximum-effect case makes it worth even higher amounts, and the current "about +6" is balanced around its average effect.
But yeah, it's totally accurate that Behemoth's passive also denies a weakness of expensive pieces and it's even better cause of it.
-main_gi
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
feels about right, I vastly prefer the old Behemoth+++ (KjAD with behemoth passive) but that can easily wreck an army without jumpers
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit