thunderadept 2|2|1
i dont like how the thunder squares this has are lost on promotion. also, this should have some sort of move backwards thing because base and + lose the ability to cast the thunder if they move 2 spaces forward until they are moved back by swap or something else.
gate of time 2|2|2 || 1
place anchor is probably summon anchor and that unit does the time mechanic. hard to use since it risks dying every time it uses magic.
ember mephit 1|2|1
hopefully destroy is magic so no hostage thing goes on. hard to use since it only gains fake bomber passive if it uses the diagonal ability.
steam mephit 1|2|3
looks good to me.
stone mephit 1|1|0
armor makes it unusually good. also, there is no petrify duration for death effect (could be permanent, 5 turns if like basilisk, 4 turns if like stonemage).
imp queen 2|2|2 || 1
its ok
warlord 3|2|3 || 2
looks good
entertainer 2|1|2
watch out greed base.
Oh, yes, you're right about the duration being unspecified. My fail... Usually I make sure to include that kind of thing, don't know why/how I didn't here.
I think the biggest mistake I made with that piece is adding the Petrify on melee death bit, actually. ...but it was just so boring, so I was attempting to make it more interesting (which I don't think succeeded at all).
Yes, I should've put "(Magic)" in front of "Destroy"... Though, in my defence, none of the "Immune to" passives say it.
I didn't want to make it Destroy its melee attacker, as that would've been too strong (or Destroy the unit in the next space in the direction it moves), but you may be right that it is too weak as it is. However, it is immune to (Magic) Destroy and effectively immune to Freeze, so I don't know that it is that much weaker than FrostMephit.
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