RE: 〔❖v0.54 Piece Blitz❖〕 [Finished]

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〔❖v0.54 Piece Blitz❖〕 [Finished]

in hive-135459 •  4 years ago 

Reaper.png

Eucalyptus.png

Bonus Challenger:
PieceMaker-Nullifier (1).png

Quantum Shadow.png
"Invocation" is the ranged version of "Unstoppable".

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I assume these are suggestions still for round 3.

Reaper - There isn't much to judge on creativity / flavor from my point, at best discussion of balancing the cost for combination of clear / straightforward moveset + passive. I think it is costed too low, that's about all I can think of saying about it.

Eucalyptus - Did you forget to set the costs ? Then again, the 0 cost is the only thing about it that meets the round theme, so maybe it is on purpose. As was already pointed out in other previous suggestions, this is just straight powercreep on upgrading, no point running lower tiers (= bad design). As for ability - static curer, no movement on lower tiers, maybe can be used sometimes instead of having to invest into alchemist. However, the cost increase is just slapped to it with / for what purpose ?

Nullifier -I find tier 3 cheaper and better not just compared to Nullmage, but many other minions / pieces, needs to be more expensive. Otherwise, just a simple lower "tiers" of nullmage, in a minion, nothing special for me.

Quantum Shadow - Technicalities - fusionate = fuse ? :) Also, don't use variables in description, make each description specific for each tier, e.g. "When the target reaches 3 value or lower, it is transfered into ally Quantum Shadow+". Costs should be higher for tiers above base imo. The ability itself seems interesting, giving variable time, and not really worth on lower costed targets (exceptions for position specific purposes, greed, egg, ...). Safety / immunity for King against QS is +. I'm not sure how good / used QS would be, but I find it interesting and applying the theme in meaningful way.

Eucaliptus
"As was already pointed out in other previous suggestions, this is just straight powercreep on upgrading, no point running lower tiers (= bad design)."
At low levels, the death penalty is lower.

Nullifier
"I find tier 3 cheaper and better not just compared to Nullmage [...]" do you mean ++ or +++? Remember that Nullifier can't use its ability at range on any level (Nullmage can use its ability at range starting at base tier).

Quantum Shadow
I used a variable to not create 4 different abilities but that is only a matter of taste.
Yes, the cost of the +, ++ and ++ should be higher but I did so to no empower its fusionate ability. However, if the ability were a fixed number instead of using the unit's value that could help with it.
Do you think that fuse is better than fusionate? English isn't my mine language.

I know that the round ended but just commenting.

Eucalyptus
Overlooking / forgetting the death morale - you are right, my bad. With that in mind, I'd still probably only include either tier 2 or 3 (full coverage).

Nullifier
I consider the yellow attacks on tier 3 much better then axtra ability squares on base Nullmage.

Quantum Shadow
Fusionate I didn't even find in google translator, I don't know that it is a word :) .
The increased value - e.g. tier 3, even if it didn't have the ability, all 8 move-attack squares are worth more than 5, and the ability should have cost too, it's good. That's why I think from tier 1 the cost might be higher, tier 0 basically only has the ability for 2, so tiers above could have [moveset cost + 2]. This can threaten specific targets (e.g. Greed, special ability units) from quite effective range, while still being good defender (tier 3).

I haven't noticed the comment before, the ordering isn't intuitive to me even by Age.