"Create a piece with a melee ability that isn't Move, Teleport, Attack, or Swap."
Both units have on melee range an ability with isn't a move, teleport attack or swap... How black cat does?
Melee ability, and adjacent range aren't necesarily same things.
However, I can understand how there isn't clear distinction, other than creator of the suggestion not putting "ranged" / "magic" on descriptions of same kind of mechanics, basically making his own rules. I also wasn't sure, how would it be decided (for round theme) if ability is or isn't melee. At first, Grappling Robot I was working on was supposed to have his grapple as non-magic pull, as it should feel thematically as melee (he hooks physical object to you, and then pulls you with physical force). But it could be argued, that shooting it at range first is non-melee part of the ability, so I changed the piece to include the bonus theme.
I'll wait with commeting on your suggestions Enderluck, in case you decide to modify them. In the meantime, what does Wose mean ? Google didn't help me there.
Wow, I google it and didn't found anything too, I thought that it was a common term accepted by games and mythology of living trees that can move out of the ground and speak. At least Wose is the name of those trees on Wesnoth.
Here is a new list of units:
Consider that the plague effect takes place at the end of the opponent turn (so the enemy can kill this unit or other before transforming).
If the enemy has 0 value, the trigger doesn't activate (you don't lose 1 morale each turn for being adjacent to a creature with 0 value).
If the enemy has 2 or 1 value, you only gain 2 or 1 value (respectively).
Black Cat meets the bonus challenge as its triggered thunder can multicapture. That means Black Cat is eligible for both regular and bonus points.
None of your units meet the regular challenge. Melee basically means your piece has to move when using the ability, and is notated with the movetypes Normal (notated as nothing) and Unblockable (and Unstoppable, Vampire's Fly-transform counts for the normal challenge).
Wose and Hunter (and Trap) meet neither challenge.
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"Create a piece with a melee ability that isn't Move, Teleport, Attack, or Swap."
Both units have on melee range an ability with isn't a move, teleport attack or swap... How black cat does?
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Melee ability, and adjacent range aren't necesarily same things.
However, I can understand how there isn't clear distinction, other than creator of the suggestion not putting "ranged" / "magic" on descriptions of same kind of mechanics, basically making his own rules. I also wasn't sure, how would it be decided (for round theme) if ability is or isn't melee. At first, Grappling Robot I was working on was supposed to have his grapple as non-magic pull, as it should feel thematically as melee (he hooks physical object to you, and then pulls you with physical force). But it could be argued, that shooting it at range first is non-melee part of the ability, so I changed the piece to include the bonus theme.
I'll wait with commeting on your suggestions Enderluck, in case you decide to modify them. In the meantime, what does Wose mean ? Google didn't help me there.
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Wow, I google it and didn't found anything too, I thought that it was a common term accepted by games and mythology of living trees that can move out of the ground and speak. At least Wose is the name of those trees on Wesnoth.
Here is a new list of units:
Consider that the plague effect takes place at the end of the opponent turn (so the enemy can kill this unit or other before transforming).
If the enemy has 0 value, the trigger doesn't activate (you don't lose 1 morale each turn for being adjacent to a creature with 0 value).
If the enemy has 2 or 1 value, you only gain 2 or 1 value (respectively).
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Black Cat meets the bonus challenge as its triggered thunder can multicapture. That means Black Cat is eligible for both regular and bonus points.
None of your units meet the regular challenge. Melee basically means your piece has to move when using the ability, and is notated with the movetypes Normal (notated as nothing) and Unblockable (and Unstoppable, Vampire's Fly-transform counts for the normal challenge).
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Ops, I have misunderstood it completely.
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