Basics:
- Post your pieces on this forum
- Participants may create up to 4 minions and 4 champions.
- You must submit at least one piece to join
- Participants must vote during the voting period.
- You must complete either one of the challenges or one of the bonus challenges to be eligible
- All pieces must be Arcane type
Timescale:
- Posting is between October 2 ~ October 14
- Voting is between October 15 ~ October 19
Voting:
- There will be 5 categories in voting by which pieces will be given points:
- Creativity (How unique/interesting is the idea behind the piece) [This will be rated out of 5]
- Theme/Meta (How well does the piece fit its name) [This will be rated out of 3]
- Execution (How well designed/balanced is the piece) [This will be out of 7]
- Bonus (This will award 2 points if the piece meets one of the bonus challenges and one of the normal challenges) [If only the bonus challenges are met, this is only worth 1 point]
- Sorcerize (This is negative points for pieces that are just beyond horrible I.e pieces that make no sense or where you can't see the moves) [This will be rated out of -5]
- If there is a tie then the players who tied will split their prize, also ties are first split by the number of challenges beaten.
Challenges:
- Challenges:
- Create a piece that does not block movement
- Create a piece with (Unblockable) Move, Attack, or swap places with ally.
- Create a piece with (Magic)
- Create a piece that dies upon attacking. E.g Bomber or Fireball
- Bonus Challenges:
- Create a piece with non-offensive magic ( E.g Freeze or Wind)
- Create a piece with non-linear moves (E.g Knight moves or Angel Moves, they don't have a linear path that can be drawn to the starting point)
- Create a piece with Mage in the name
- Create a piece that is immune to status effects
Rewards:
- The Top 3 Minions will win:
- 1st Place will win 80 RP and 20 crowns
- 2nd Place will win 50 RP and 10 crowns
- 3rd Place will win 20 RP and 5 crowns
- The Top 3 Champions will win:
- 1st Place will win 80 RP and 20 crowns
- 2nd Place will win 50 RP and 10 crowns
- 3rd Place will win 20 RP and 5 crowns
- If people offer to donate RP for the tournament or if I get more Crowns I will increase the tournament pool
Extra:
- Sponsors:
- Grand: 70 crowns [Paid]
- Keele: 35 contribution [Paid]
- qwertyuiopazs: 95 contribution [Paid]
- Image for Embedding:
- Piecemakers:
- Voting Results:
https://docs.google.com/spreadsheets/d/1yTiR0GY30HxFahaZDLHgWNFVTpTG6Sb3LwdVYASxhmw/edit?usp=sharing
Winners:
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My payments:
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Thank you for hosting! Can we get a link to our feedback? It took a while to write feedback so it would be sad if the only person who got to see it is you
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Link is at bottom where voting form used to be. It should take you to a spreadsheet with the votes and the explanations.
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Keele's Payments:
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Crowns sent to the winners.
Thanks for participating.
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I will add 70 crowns to the prize pool.
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20 / 10 / 5 crowns for 1st / 2nd / 3rd ,
in each category (minion/champ)
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Nice, this tournament has more rewards than the Gluttony Pride puzzle. thanks grand
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The rankings have been decided, please send out the rewards if you haven't already
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I sponsor 95 contribution
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Please send 15 RP to James1011R, and 80 RP to Username_taken12. Also please send me a receipt (a screenshot)
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6/8

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Example how Accelerate works (Also how the postponed thread squares of accelerated pieces can get shown ingame):
The Piece will only move forward one square by acceleration if the square infront of itself is empty, this procedure gets repeated for any stack of acceleration on the piece, before it acts.
intended to fulfill following challenges:
having (Magic); having non-offensive Magic
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This passes the challenge for magic and the bonus challenge for non-offensive magic
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7/8
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The 3 teleport squares work like armor, if you use one, you lose all three.
The magic deletes all king-range abilitys in the move set of the target, but it also prevents augments of the target to be used at range 1.
intended to fulfill following challenges:
(Magic) +
non-linear moves
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This passes the magic challenge and the non-linear movement bonus challenge.
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into the contribution farm
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Frosthopper passes the does not block movement challenge and the non-linear movement bonus challenge. Windmaster passes the magic challenge and the non-offensive magic bonus challenge.
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8/8

Intended to fulfill following challenges:
(Unblockable) Move, Attack, or swap places with ally. +
non-linear moves
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Completes the unblockable move/attack/swap challenge and the non-linear moves bonus challenge
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BoostMage, a Champion with non-offensive magic (Champion #1)
It can boost units toward the other side of the field relative to the unit's position, and it can be used to push enemies in your side of the field away from you.
EtherealGoblin, a minion that doesn't block movement and has non-linear movement (Minion #1)
It's an ethereal goblin with a powerful teleport.
Arcanist, a non-linear yellow swap champion (Champion #2)
It's a long range Wizard, with the dreaded Zebra move.
SoulFire, a vanishing minion with magic (Minion #2)
It can imbue an ally with firey ability (giving them one range 1 destroy), or use itself as fire
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Boost mage passes the challenge for magic and the non-offensive bonus magic challenge. Ethereal Goblin passes the does not block movement challenge and the non-linear moevement bonus. Arcanist passes the unblockable move/attack/swap challenge and the non-linear movement bonus challenge. And Soulfire passes the magic challenge and the status immune bonus challenge all as you surmised.
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alright, yeah forgot I made soulfire status immune (it should be as it's just a wisp of soul fire) but yeah these units should get 2 bonus score points
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2/8
In the turn after its death the Phantom looks transparent (most likely infront of an enemy unit). While that its passive still works, but not its normal teleport-squares. While that it can't be targeted and the unit "behind" it can be targeted normally. After the turn it expires if it doesn't use its after death teleport. If it uses its after death teleport, the phantom gets alife and looks semi-transparant, like a nulled unit .
The Champion on ability target gets bonus mobility independant of its colour. E.g. on 0-tier the Champion on ability target can additionally move or attack like a Knight,if the Phantom is alife and like a Zebra in the turn after phantoms death.
Edit: The teleport after death is supposed to reduce the Value to 0 at all ranks.

intended to fulfill following challenges:
does not block movement; non-linear movement
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Completes the does not block movement challenge and the non-linear movement bonus challenge.
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Phantom.
Very creative 5/5
theme 3/3
execution 4/7 rather confusing for beginners
bonus 2/2
sorcerise -1/2
13/17
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Edit Link
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Afterimage passes the magic challenge and the non-offensive magic bonus challenge.
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Shoot, I was trying to satisfy only bonus 3 but I messed up
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Lmao, I didn't even think about the fact that the word mage is in afterimage
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Butterfly and stone pillar / sapling had a kid. Not bad
4/5 for creativity
3/3 for theme
5/7 it's a moving wall
2/2 bonus
0/-2
14/17
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please avoid voting until the voting period begins. I would prefer if you either delete your message or edit it so that it no longer shows any votes.
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Remember to vote using the link I gave at the bottom of the tournament
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Thanks, done
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For some clarity, 'abilities' include moving, attacking, etc. in addition to magic, ranged, etc. We just mask out all squares besides the 8 king move-adjacent squares for a unit.
Edit Link
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Passes the normal challenge for having magic and the bonus challenge for having mage in the name.
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creativity 5/5
theme 3/3
execution 5/7
bonus 2/2
sorcerise 0/2
15/17
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1/8
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intended to fulfill following challenges:
dies upon attacking; being immune to status effects
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Bomber on steroids
0/5 for creativity
2/3for theme
7/7 for execution. Neither too op, nor too weak.
2/2 bonus
-2/-2
9/17
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please avoid voting until the voting period begins. I would prefer if you either delete your message or edit it so that it no longer shows any votes.
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It beats the challenge for dying upon attacking, and the bonus for being immune to status effects just as you said.
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3/8
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intended to fulfill following challenges:
having (Magic); having non-offensive Magic
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Completes the magic challenge and non-offensive magic bonus challenge just as you said.
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creativity 5/5
theme 3/3
execution 3/7
bonus 2/2
sorcerise 0/2
13/17
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4/8
Champion using the gild mechanic.
aka Alchemist (unfortunately already used for a poison unit)
intended to fulfill following challenges:
having (magic); having mage in the name
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Disappointed you didn't make midas instead of a gold mage but yes it passes the challenge for magic and the bonus challenge for mage
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I thought of Midas, but I feel like for Midas the effect should be a (trigger), I think I gotta do Midas in #custom-pieces.
Also Imo Midas doesn't fit the Arcane fantasy quite well.
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Yeah, it was mainly just a joke since you were doing so many gilded piece things, but one thing to consider is if I've already done a forest tourney, and I'm doing an arcane tourney perhaps soon there will be a tourney that midas could fit into.
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5/8
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„The Tiny Wizard calls himself the Grand Wizard of Displacement and so can't be displaced. Critics (not so tiny Wizards mostly) saying he's just to small to get targeted by real magic.” -lost archives
intended to fulfill following challenges:
(Unblockable) Move, Attack, or swap places with ally.+
non-linear moves
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Just as you said it fulfills the Unblockable move/attack/swap with allies challenge and the non linear moves bonus challenge.
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creativity 4/5
theme 3/3
execution 5/7
bonus 2/2
sorcerise 0/2
14/17
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https://ceopiecemaker.github.io/index.html?q=professor%2CChampion%2CArcane%2CCommon%0A%0A5%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A67%0A6%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648%0A7%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648545a%0A8%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648545a333b%0Ac1%2C(Magic)%20spawn%20or%20transform%20target%20into%20student%20or%20upgrade%20student.%20(Pay%202%20soul)%20(Pay%201)%2C%2C%2C0%2C153%2C0%2C255%2C255%2C255%2C0%2C204%2C0%2C0%2C204%2C0%2Cfalse%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Student%2CMinion%2CBasic%2CCommon%0A%0A3%2CPromotes%20to%20Professor%5B%5D.%2C5%3A5658%0A4%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A56584549%0A5%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A565845493638%0A6%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A5658454936382529%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Pestillence%2CMinion%2CBasic%2CCommon%0A%0A6%2C%2Cc1%3A5658%0A7%2C%2Cc1%3A56583539444a%0A8%2C%2Cc1%3A56583539444a323c525c%0A9%2C%2Cc1%3A56583539444a323c525c141a1618%0Ac1%2C(Magic)%20Destroy%20self%20at%20target%20location%20and%20poison%20enemy%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
https://ceopiecemaker.github.io/index.html?q=High%20mage%2CChampion%2CArcane%2CRare%0A%0A9%2C%2C7%3A6757473727%2C31%3A707172747678797a7b7c7d7e7375%0A10%2C%2C7%3A675747372766556859%2C31%3A707172747678797a7b7c7d7e7375%0A11%2C%2C7%3A675747372766556859174a44%2C31%3A707172747678797a7b7c7d7e7375%0A13%2C%2C7%3A675747372766556859174a4407333b%2C31%3A707172747678797a7b7c7d7e7375%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Realitymage%2CChampion%2CArcane%2CRare%0A%0A5%2CVanishes%20after%20Magic.%2C6%3A5559757995999757%2Cc1%3A6766687678868887%0A7%2CVanishes%20after%20Magic.%2C6%3A5559757995999757%2Cc1%3A67666876788688876569565885899698%0A9%2CVanishes%20after%20Magic.%2C6%3A55597579959997574648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0A12%2CVanishes%20after%20Magic.%2C5%3A75799757%2C6%3A555995994648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0Ac1%2CTeleports%20target%20into%20it%27s%20starting%20position%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
https://ceopiecemaker.github.io/index.html?q=Sagittarius%2CMinion%2CArcane%2CRare%0A%0A7%2C%2C6%3A3cbccb2bc3b23223%2C7%3A76877867%2C42%3A59559995%0A8%2C%2C6%3A3cbccb2bc3b232232772c77c%2C7%3A7687786766868868%2C42%3A59559995%0A9%2C%2C6%3A3cbccb2bc3b232232772c77c%2C7%3A7678668688686787%2C42%3A5955999557977579%0A10%2C%2C4%3A4a7aaaa7a4744447%2C6%3A3cbccb2bc3b232232772c77c%2C7%3A7678668688686787%2C42%3A5955999557977579%0A
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I'd prefer you to make them images from now on if you can, but I changed them into image files this time to help everyone out
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Professor passes the challenge for having magic, and the bonus challenge for having non-linear moves. Student passes the challenge for having unblockable swap/attack/move and the bonus challenge for having non-linear moves. Pestilence passes the same challenges as professor. High mage passes the challenge for having magic and the bonus challenge for having mage in the name. Reality Mage passes the same challenges as high mage.
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Tnx
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k. I'm gonna make it so that high mage cannot target royals
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Full disclaimer- am not tourney organizer nor do I have any power except voting.
Could you please make make these images for people that don't like opening up multiple tabs and because its somewhat difficult to find where one link ends and the other begins.
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I'll take note next time. Tnx 4 feedback
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Sagittarius passes the magic challenge and the non-linear movement bonus challenge
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Remember to vote using the link I gave at the bottom of the tournament
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Not to nitpick, but "i.e." means "in other words"; "e.g." means "for example" -- so the above quote is currently saying that the piece needs to effectively be Bomber or Fireball, not that you're using Bomber and Fireball as examples (i.e., you should replace all of them with "e.g.").
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Meanwhile in another place of this topic, https://steemitimages.com/p/9vWp6aU4y8kwSZ9Gw15LFL3aMdhmgmBBFMpDJregpdP328v6EU9Naf6CxuhPfGi1dXhtZMdehznxrwXAa7nNLDh9FNyZYW66S8i7Ku6X338EejD3Fwbi8QRbhaBc2XnHtRQs7cL8mjq5uMFCJ?format=match&mode=fit&width=1280 (look at the "e.g" lmao)
this is why everyone should quit using obscure latin abbreviations and use "ex" to mean "example"
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Noooooo, now Latin speakers will lose any practical use of their Latin (exempli gratia making fun of people for using Latin incorrectly)
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I'll fix this, but I don't think anyone really cares since it's common sense to be able to figure out what I mean by that. Obviously in a creative tourney I don't want people to just reskin units.
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Challenge 2 is significantly easier than 4 likewise bonus challenges 2 and 3 are much easier than 1 and 4. Is this intentional?
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Upon your note of this I changed the rules, now ties are first split by who beat the most challenges. Though unless a tie comes up I won't mention the number of challenges each unit beat besides the first normal and bonus.
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This post has received a 40.35 % upvote from @boomerang.
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https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Realitymage%2CChampion%2CArcane%2CRare%0A%0A5%2CVanishes%20after%20Magic.%2C6%3A5559757995999757%2Cc1%3A6766687678868887%0A7%2CVanishes%20after%20Magic.%2C6%3A5559757995999757%2Cc1%3A67666876788688876569565885899698%0A9%2CVanishes%20after%20Magic.%2C6%3A55597579959997574648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0A12%2CVanishes%20after%20Magic.%2C5%3A75799757%2C6%3A555995994648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0Ac1%2CTeleports%20target%20into%20it%27s%20starting%20position%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
https://ceopiecemaker.github.io/index.html?q=High%20mage%2CChampion%2CArcane%2CRare%0A%0A9%2C%2C7%3A6757473727%2C31%3A707172747678797a7b7c7d7e7375%0A10%2C%2C7%3A675747372766556859%2C31%3A707172747678797a7b7c7d7e7375%0A11%2C%2C7%3A675747372766556859174a44%2C31%3A707172747678797a7b7c7d7e7375%0A13%2C%2C7%3A675747372766556859174a4407333b%2C31%3A707172747678797a7b7c7d7e7375%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Pestillence%2CMinion%2CBasic%2CCommon%0A%0A6%2C%2Cc1%3A5658%0A7%2C%2Cc1%3A56583539444a%0A8%2C%2Cc1%3A56583539444a323c525c%0A9%2C%2Cc1%3A56583539444a323c525c141a1618%0Ac1%2C(Magic)%20Poison%20enemy%20unit%5Ca%20destroying%20them%20in%203%20turns.%2C%C3%97%2C%2C0%2C101%2C24%2C127%2C178%2C139%2C0%2C101%2C24%2C0%2C101%2C24%2Cfalse%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Student%2CMinion%2CArcane%2CCommon%0A%0A3%2CPromotes%20to%20Professor%5B%5D.%2C5%3A5658%0A4%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A56584549%0A5%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A565845493638%0A6%2CPromotes%20to%20Professor%5B%2B%5D.%2C5%3A5658454936382529%0A
https://ceopiecemaker.github.io/index.html?q=professor%2CChampion%2CArcane%2CCommon%0A%0A5%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A67%0A6%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648%0A7%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648545a%0A8%2COn%20enemy%20or%20ally%20death%5Ca%20gain%201%20soul%2Cc1%3A674648545a333b%0Ac1%2C(Magic)%20Summon%20apprentice%20or%20transform%20target%20into%20apprentice%20(pay%201%20soul)%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
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I think you accidentally hit post multiple times.
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oops
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https://ceopiecemaker.github.io/index.html?q=professor%2CChampion%2CArcane%2CEpic%0A%0A5%2C%2Cc1%3A67%0A6%2C%2Cc1%3A674648%0A7%2C%2Cc1%3A674648545a%0A8%2C%2Cc1%3A674648545a333b%0Ac1%2C(Magic)%20spawn%20apprentice%20(Pay%201)%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
(Professor summons student at the price of 1 morale)
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Student%2CMinion%2CArcane%2CCommon%0A%0A3%2CPromotes%20to%20wizard%5B%5D.%2C5%3A5658%0A4%2CPromotes%20to%20wizard%5B%2B%5D.%2C5%3A56584549%0A5%2CPromotes%20to%20wizard%5B%2B%5D.%2C5%3A565845493638%0A6%2CPromotes%20to%20wizard%5B%2B%5D.%2C5%3A5658454936382529%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Pestillence%2CChampion%2CArcane%2CLegendary%0A%0A6%2C%2C12%3A5658%0A7%2C%2C12%3A5658444a3539%0A8%2C%2C12%3A5658444a3539323c525c%0A9%2C%2C12%3A5658444a3539323c525c141a1618%0A
https://ceopiecemaker.github.io/index.html?q=High%20mage%2CChampion%2CArcane%2CRare%0A%0A8%2C%2C7%3A675747%2C31%3A707172747678797a7b7c7d7e7375%0A9%2C%2C7%3A67574737%2C31%3A707172747678797a7b7c7d7e7375%0A10%2C%2C7%3A675747376668%2C31%3A707172747678797a7b7c7d7e7375%0A11%2C%2C7%3A6757473766685559%2C31%3A707172747678797a7b7c7d7e7375%0A
https://james1011r.github.io/ceopiecemaker-UPLE/index.html?q=Realitymage%2CChampion%2CArcane%2CRare%0A%0A5%2C%2C6%3A5559757995999757%2Cc1%3A6766687678868887%0A7%2C%2C6%3A5559757995999757%2Cc1%3A67666876788688876569565885899698%0A9%2C%2C6%3A55597579959997574648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0A12%2C%2C5%3A75799757%2C6%3A555995994648646a848aa6a8%2Cc1%3A67666876788688876569565885899698%0Ac1%2CTeleports%20target%20into%20it%27s%20starting%20position%2C1%2C%2C245%2C46%2C46%2C250%2C150%2C150%2C245%2C46%2C46%2C245%2C46%2C46%2Cfalse%0A
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This is also a repost as far as I can tell
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24.00% | From: @alphacore!
Looking for a new project/investment?
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