RE: CEO v0.54 Unit Preview - [Gluttony]

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CEO v0.54 Unit Preview - [Gluttony]

in hive-135459 •  4 years ago 

good points, especially regarding dove/promotes. Promotes are probably the best arguments in favor of CEO needing expanded info panel rollovers even in its current state.

"immune to melee attacks" to "immune to melee death".

I vaguely remember some weird interpretations derived from the way magic immunity works and how that would relate to melee immunity for unblockable swaps, but this may have also had something to do with other effects. I honestly don't remember why it was changed to this but it does make it sound like armor would be breakable while enchanted. At this point it wouldn't surprise me to find that I changed the wording just to reduce the character count by 2, lol, but enchantment in general probably needs an overhaul to simplify and balance it.

(Magic) Transform into target enemy unit type.

this I remember more clearly - it was to indicate that the cloning is done in regard to the unit type itself rather than whichever moveset it currently has, such as broken armor or a voided unit. If it were simply made to clone a unit, interpretations could go either way, so despite 'type' being a little erroneous I decided it would be more intuitive this way.

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So, I think Envy is a big offender in vagueness because the infopanel is already very small. It also copies value too, which is a question I often heard with LifeStone (people wondering if they can revive a value-boosted Pride or a value-lost MoonFox). I think you'd need some sort of informal keyword for it, like

(Magic) Revive most recently fallen ally champion with unaltered value 2x LifeStone's value or less, and destroy LifeStone.

So you'd also have

(Magic) Transform into unaltered version of target enemy unit.

I would suggest "base value" and "base version", but that is already an informal term for the +0 version of a unit, unfortunately.

-main_gi

you're probably right, I think it's common for a developer to become blind to this type of thing from having a skewed perspective of what initial interpretations might be. In terms of lifestone, there will probably be a lot of people that think reviving gluttony will act as a second life to continue the rampage with all new moves intact, but it doesn't work that way.

I also think over-explaining is a problem to avoid though, such as taurus rush or castling, I have not had good incentive to simplify these down to the level of 'leap-attack' but always feel like there is something fundamentally inelegant about having such a large description for a move type. Between taurus rush and leap-attack, I'm still not sure which form of description is less confusing, lol.

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