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I like the
-Patch Notes scroll bar: no

and then the bottom black line is cut off.

Gluttony #7,654,231,001,675 is my favorite.

I'm interested in the AI improvements, as it seems like it uses a similar system to what Favor Chess does based on behavior and the comment. It does give me an idea I'll post later today.

ᵇʳᵃⁱⁿ ʳᵉᵇᵃˡᵃⁿᶜᵉ: ᵃˡᵖʰᵃᶜᵒʳᵉ, ᵇᵉᵗᵃᶜᵒʳᵉ, ᵍᵃᵐᵐᵃᶜᵒʳᵉ, ᵈᵉˡᵗᵃᶜᵒʳᵉ, ᵉᵖˢⁱˡᵒⁿᶜᵒʳᵉ, ᶻᵉᵗᵃᶜᵒʳᵉ, ᵉᵗᵃᶜᵒʳᵉ, ᵗʰᵉᵗᵃᶜᵒʳᵉ, ⁱᵒᵗᵃᶜᵒʳᵉ, ᵏᵃᵖᵖᵃᶜᵒʳᵉ, ˡᵃᵐᵇᵈᵃᶜᵒʳᵉ, ᵐᵘᶜᵒʳᵉ, ⁿᵘᶜᵒʳᵉ, ˣⁱᶜᵒʳᵉ, ᵒᵐⁱᶜʳᵒⁿᶜᵒʳᵉ, ᵖⁱᶜᵒʳᵉ, ʳʰᵒᶜᵒʳᵉ, ˢⁱᵍᵐᵃᶜᵒʳᵉ, ᵗᵃᵘᶜᵒʳᵉ, ᵘᵖˢⁱˡᵒⁿᶜᵒʳᵉ, ᵖʰⁱᶜᵒʳᵉ, ᶜʰⁱᶜᵒʳᵉ, ᵖˢⁱᶜᵒʳᵉ, ᵒᵐᵉᵍᵃᶜᵒʳᵉ

-ᵐᵃⁱⁿ_ᵍⁱ

inb4 Gluttony gets nicknamed Glitchony

no for AI improvements T_T

haha ^_^

"CEO Lab"? Is that the sandbox thing?

"AI Improvements" is also interesting but i dunno if grand can describe what exactly was improved in a short enough amount of time that it makes sense to comment it

CEO Lab contains a few toys like:

  • replay system prototype,
  • test scenarios and scenarios test,
  • random-army mirror-match vs AI

Several must be omitted in 0.54 for various annoying reasons.

The lab will be used for things that are either half-done but not completely integrated into the game, or things that are otherwise somehow auxiliary to the game itself (a sandbox or scenario editor would probably also land here, yes) Certain things may slowly creep out of the lab into the game, but this will give a stage for certain unfinished things to actually be used by people.

About AI: the complete list is a few pages long, but the AI is still only allowed looking ahead 1 move. These changes are mostly centered around the worst-case scenarios and blindspots, but also some more generalized enhancements that make the AI slightly stronger overall.

I'm slightly interested in seeing what a neural evolution could do. It would start random but after a few days playing against itself with randomised armies it might get really good.