Edit: please only post one tier (units posted before Nov 6 are exempt and chill with the 200 page long descriptions)
Edit 2: posting and voting extended for... reasons (totally unrelated to any other posts I've made)
--Reminder: You may not say anything about an opposing persons piece here until you have submitted a piece to keep it fair--
There is a 1 turn checkmater among us. This is a piecemaking tournament with a twist. All pieces must be somewhat convoluted. No move and attack movesets!
Posting: November 3- November 14
Voting: November 3- November 18
Voting in this tourney is public you can give a piece any score you want out of 10 according to the criteria below but you must justify it. You may dispute any votes cast on your piece here or move the argument to discord. To have a vote disputed you need to either convince me or any 2 participants. Any piece capable of a 1 turn checkmate that has not been called out upon it by the end of the tourney immediately wins regardless of other votes. If a piece that cannot 1 turn checkmate but is flagged as a 1 turn checkmate and accepted by at least 2/3 of the participants the person that first claimed it as a 1 turn checkmate Edit: and the poster will win the tourney above the actual 1 turn checkmates and split the prize. You must submit at least one piece to participate. The objective of the game is to give other people the lowest scores possible obviously and any suspected collusion is punishable by death. You may edit your votes at any time.
The criteria for voting is as follows:
- Balance this can be supported in anyway you like
The winner will receive 30 rp or more if I get sponsers
This tournament will be called off if there are less than 4 participants at the end of posting.
Edit: ties are broken by the order of submission.
new limit of 3 pieces
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"The Riemann hypothesis and some of its generalizations, along with Goldbach's conjecture and the twin prime conjecture, comprise Hilbert's eighth problem in David Hilbert's list of 23 unsolved problems"
So, no human knows the truth about the correctness of the Riemann Hypothesis, eventually not even entities like AlphaCore, who knows? But if she does, she will have a good reason not to tell the answer to the humans. She won't reveal it for CEO. So the piece will cause the game start to get delayed until the Riemann Hypothesis is falsified or verified.
Balance: Dependant on the correctness of the Riemann Hypothesis this minion will either t1 check mate after this long delay or it will be completly UP. 0/10
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This unit is a turn 1 checkmater because the Reimann Hypothesis is true. Send me 500 RP and I'll show you my math
Also 0/10 balance
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As there was no justification for the 0/10 balance, I think this vote should not count. Also, I sent the 500 RP so please show me the math
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My justification is obviously that it insta kills the king and then just moves around and it's almost free so it's horrible. Also I'm still sitting at 1967 Contribution so I know you didn't
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How dare you pretend that I didn't give you contribution just so that you don't have to prove anything! This is outrageous blasphemy! I think the rating shouldn't count because you are a liar who will not thank me for giving 500 contribution or offer up your promised service
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I have a screenshot from yesterday with me at the same contribution value I have rn
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21.00% | From: @alphacore!
Looking for a new project/investment?
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Do we have to wait until the voting period to say why something is a turn 1 checkmater?
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No as the voting period begins as soon as pieces are posted
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ok why did you even allow these pieces with scrolls in the description
as the one who came up with the turn 1 checkmate meme tournament idea i propose that is banned
and also using multiple tiers is an advantage over posting a single tier
dumb
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I didn't lol I should probably stop this madness
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you allowed godoftomatoes to post that massive description piece just because he said "it's only slightly above the description cap" or some nonsense (in the discord)
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Without description nonsense there's no real point to this tourney because it's way too easy to figure out what's a turn 1 checkmater
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this statement is equally as true as your statements about how a 24 cost queen with less moves and attacks was beyond overpowered compared to queen, or your statement about warrior+++ being much better than legionary+, or the statement about swordsman+ being better than skeleton
i get that it may be a trick statement but this tournament is way worse if forcing wall of texts
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I know the value in CEO might be between 5 and 6, but wath should I do?
![grafik.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmZJ4jhw7KY7qFJ6yE5CKmNodfKp7U3qjoi3eoAki7Nv81/grafik.png)
"Everything is better with Magic" ~lost archives
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This is clearly a turn 1 checkmater because it incorporates (Magic) which will scare your enemy into surrendering turn 1 in order to avoid their ultimate doom
Also 9/10 for balance
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good point
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That's so good
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this penguin is a war planner. he plans the war out.
he also has a gun, but he is too enthralled with his war plans to use it too often, thats why it takes 5 turns to get to its destination.
he cannot checkmate turn 1, only prevent units from moving to certain locations, moving units slightly, lastly a thundermage effect.
he plans the war...
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Could you please clarify, what the "Hero" tag does in Ceo?
If I understand it correct dot is a slower lightning, which is (Unblockable), but has (Ranged) pretendRps tag, since it's from a gun.
How does the (Trigger) work? Is it once per turn? Which priority does it use? Can it only target empty locations? If not, does it kill stuff? Is there a phase when it happens, or can it happen always? Is it (Unblockable)?
How does Space out work? Is it (Unblockable)? Is it a destroy? Other details?
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The gun type isn't specified, so it's impossible to say how balanced this unit is.
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it is specified. The description I put in the post mentions "he also has a gun, but he is too enthralled with his war plans to use it too often, thats why it takes 5 turns to get to its destination."
the "dots" are the gun.
not being specified, it is also lore. because all penguins deserve guns.
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He has a dot on the backrow so he can checkmate turn 1
Also 1/10 balance for making me look for a dot in that mess
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it literally says destroying enemy in 5 turns...
turn 6 is in fact NOT turn 1.
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The checkmate happens on turn 1 though, because checkmate doesn't mean death to the king; It means that the king is guaranteed to die
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its a location thing, not a status, like thundermage "Dot this location"
you should learn to read because my unit has like 1% of the words your unit does.
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Okay but you could easily use the dashes and spaces to keep it from leaving that space.
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Due to the odd placement of dots and dashes, it seems you cant do anything to truly kill an enemy king.
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That's a lie and you know it
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This is clearly a turn 1 checkmater because it has charm on the second to last row so you could charm the enemy king and win
Also 4/10 for balance
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This is my second piece that should have been my first if not for the fact that I can't delete my very first piece. This piece is and should be scored TEN because of the fact that it can't turn one checkmate.
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btw "[...] is unable to harm this unit" Are this units able to cast ablities on him in order to perify him?
Obviously there is no t1-check mate.
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What is "harm"? And what's the point of "harming"? The most common one are "physical pain" and "to inflict pain physically", respectively. But when I said "harm" it is most certainly mean "an action that could and might harm those". It would mean that anything that would deliberately ail something count as harming that something. For example, casting a petrify count as harming even if it does not inflict physical injury, as it is an act that would harm the affected unit in the sense that it will be very vulnerable. So to answer your question, nothing bad will happen to this unit as this unit cannot be harmed in any way possible.
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This unit is a turn 1 checkmater because of its moveset and the fact that it has "Range 7 Augmented: Attack enemy king. There's no need to read any more of the description as it's random nonsense about summoning queens and making units immune to attacks or losing morale/gaining morale for your own kings death.
Also 7/10 balance
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You've fallen for a classic trap, where the description contains important tidbits such as "cannot attack if allied king is still alive".
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what if you enable remove king from army glitch?
fool
or if your king dies turn 1 also because the opponent turn 1 checkmated you (or had a rook and a ghost)
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Nooooo, you were supposed to not notice that way I could win by tricking peopleWhat do you mean? It doesn't say that in the descriptionDownvoting a post can decrease pending rewards and make it less visible. Common reasons:
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"Can be attacked by any unit", no t1-checkmate here, sorry Tomatoe. Balance: 0/10. With this Passive it would need to cost around 0, not to be UP.
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nooo i was going to wait until the very end to say this whyyy
at least now I can definitely prove his own statement "it's way too easy to determine if something [without a long description] is a turn 1 checkmater" was dumdum
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Do y'all seriously not read the tourney rules? Like I get main_gi defending it, but the rest of you defending his piece are being dumb; You get nothing by defending another person's piece whereas if you can convince people that a piece is a turn 1 checkmater when it's not then you instantly win
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If you give me 10 RP, I'll defend your piece.
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collusion is punishable by death
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This is a turn 1 checkmater because you can put a ghost in front of it, move it forward 4 spaces and then its poison attack will be targeting the enemy champion row.
Also 1/10 balance
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My first piece of three
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https://docs.google.com/document/d/1HwJq0BZXE9lw8tffLm_WseCUk6-a4WraCebGaJK2FhY/edit
found it..
this unit has abilities that are non-distinguishable from each other at this resolution due to them being the same color.
also the clause of
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
how do they behave than?
BUT 1st turn mate regardless.
it has green knightmove on the +++ form, and can move up to a place it would be targeting the enemy king with its normal move or attack...
also due to how gramd coded it any normal attack not on a line is unblockable, so the other 2 lines of attack on the middle row also can 1st turn mate.
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The knight attack wouldn't reach backrow also it wouldn't be mate anyways since pawn could take it.
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false
false, it has (Physical-Immune)
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How would the knight attack reach back square? There is literally no way possible
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No answers? I give it zero out of ten because of how convoluted it is and the fact that it can probably do a one turn checkmate because of the lack of explanation and the confusing-inducing madness this piece have.
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It has the link for the explanation there and I can post a clearer picture of the ability boxes if you want, but your reasoning is invalid.
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The thing is, without clarity, there's nothing I can do to vote this thing fairly. And beside, if you try to look at the description using the murky link that's hard to copy while there's a battle going on, you would be at a disadvantage. Even more so when in blitz match. By the way, I changed my mind about the score. It's now -99/10 because of how horrible the piece is.
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Obviously if using this piece you would either memorize its description or have the tab open before you get into a match.
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Seems like a hassle. I rather not do something like this.
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I'll judge the piece if you link the description here.
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https://docs.google.com/document/d/1HwJq0BZXE9lw8tffLm_WseCUk6-a4WraCebGaJK2FhY/edit
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samurai autoattack is on the last row, lol
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"(Trigger) Enemy Unit: Instantly attack this target at the start of your turn. Can not trigger except on turns where the written number begins with a t and is four letters long, or on turns that are prime numbers, excluding those that have a s, v, y, and t."
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if you translate one to samoan its "tasi" which both starts with a T and is 4 letters long... your description never mentions it has to be english.
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"Ignore everything else in the description, this unit..."
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1: that isnt even ON the unit itself, honestly that whole rule page should be void
2: That line also says that it kills the king turn 1.
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you literally edited it, i think this unit should be DQed
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Question: This Unit has two passives: "** If this unit has a value above 0 it gains 1 value " and "If next to Princess: Lose 6 value" Which one does get triggered first?
"Also here is the bee movie script, I will put a rule in it that will be denoted by two ** before and after it:
" Ignore everything else in the description, this unit kills king turn 1 and then dies "
Question 2:
With ** do you mean two times "*" or two times * + * independent of spaces, if you mean independent of spaces, I got another question:
Since the rule says a rule, just one of both rules can be valid, which one would it be?
Question 3:
Is "the bee movie script" written wrong, since the Bee Movie is a proper name?
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Ok, " * * Ignore everything else in the description, this unit kills king turn 1 and then dies * * ",
"All abilities that have even one thing spelled differently or wrong in the description do not behave as the description says."
King uses upper-case in CEO (see Minotaur spell), this ability also used the "wrong" * *, and it would be ambigious which King it kills turn 1. So I assume this is not a rule.
But this is a rule: "If this unit has a value above 0 it gains 1 value"
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You are correct in your assumptions. Congratulations! You figured out one of the bigger puzzles/wild goose chases. Now the question is can you figure out whether the rest of the description makes this a turn 1 checkmater or not
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Hi, I'm just wondering if we are supposed to account for the inevitable bugs that occur in the code implementing this unit while judging the piece. Thanks
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So long as it's coded properly there won't be any bugs since programming relies upon exact language. More like it'll be annoying to figure out how it works so you can program it properly though
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Right, but this piece is very complicated, so the probability of it being coded properly is near zero.
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I can say that this piece deserves a score of TEN because of how harmless it is. It is also a new piece that is very much balanced and never seen before, complete with a new way to utilize an ability target, unthinkable by even Grand himself. Definitely a TEN.
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There's a reason we don't have a flipped summoner in the game, this unit can easily turn 1 checkmate by teleporting using its knight teleports and then the ability target will be targeting the champion row of the enemy formation.
Also 4/10 balance.
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What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
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Teleporter is a solid 0/10 balance t1 mater.
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New rebalance!
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Wow, there are so many squares that it cannot go to. And it can't attack, so it is therefore not a 1 turn checkmater. Probably not even 2 turns, since with that cost you can't really have any good units, like guardian. Nice try
1/10 balance too weak
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You're a fool if you don't realize how that can easily knight teleport forwards and teleport the enemy king onto a samurai auto-attack square
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How would the knight teleport reach back square? There is literally no way possible
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What samurai?
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Only the opponents army is a normal chess army for the purposes of making a turn 1 checkmate unit, also you're doing it backwards; You gain nothing by trying to trick people into thinking this isn't a turn 1 checkmate. You're supposed to convince people something is a turn 1 checkmate
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I'm not really trying to win, I just wanted to compliment maingi on making a piece that looks like it can 1 turn checkmate. I do realize that your army is a normal CEO army.
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Wait I think you're right, my calculations work if the cost is 92 :P
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"There's a reason we don't have a flipped summoner in the game, this unit can easily turn 1 checkmate by teleporting using its knight teleports and then the ability target will be targeting the champion row of the enemy formation.
Also 4/10 balance."
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What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
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What are you talking about? What is this so-called "Summoner"? I never heard anything like that in the game. Also, you can't turn one checkmate using this piece. If you teleport using the horse teleport, the front ability target will disappear. And beside, this piece is too expensive to actually do anything worthwhile. The teleport from ability target is useless if done wrongly. It can only target one thing, and you can only use the backward ability target because the front ability target will disappear when you move too far front.
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"Summoner++" is a turn1 check mate against classic chess army:
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Pawn,Greed4,Knight,Pawn,,,,,Pawn,Greed4,Bishop,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Pawn,Summoner3,King,Pawn,,,,,Pawn,Envy,Bishop,Pawn,,,,,Archer,King,Knight,Pawn,,,,,Phantasm,Greed4,Rook,Pawn,,,,,Archer,PoisonMage,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,59,44,12,28,4,46,46,47,63,47
12 army points leave enough points to execute the check mate after summoner telporting king.
Here's how it works against "mirrored" classic set:
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,12,28,3,45,45,36,52,36
2.)
54,whitename,blackname,2500,2500,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,82,0,0,Rook,Pawn,,,,,Spider,Envy,Knight,Pawn,,,,,Spider,Envy,Bishop,Pawn,,,,,Spider,Summoner3,King,Pawn,,,,,Pawn,Greed4,Queen,Pawn,,,,,Archer,King,Bishop,Pawn,,,,,Phantasm,Greed4,Knight,Pawn,,,,,Archer,Greed4,Rook,Pawn,,,,,Pawn,Greed4,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,58,43,6,21,57,58,11,27,3,57,57,56,48,56
While "Summoner++" is a t1-check mate, its balance is 0/10, because it would be highly Underpowered in most realistic scenarios.
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Moon looks like a Fox now, or something like that.
![PieceMaker-FoxMoon.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmScodbVM9rqgZS9q8en8PzmzxemoqA9ryGHYwkgpDiV1h/PieceMaker-FoxMoon.png)
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Nice try but the teleport puts the (Magic) Destroy target. on the king since this is a minion
Also 0/10 for balance
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The King is a minion? lol
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Don't play coy with me, I am a god and my knowledge extends beyond your wildest imagination!
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Also no, FoxMoon is a minion
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Yes, FoxMoon is a minion. I don't see how that "puts the (Magic) Destroy target. on the king" What are you up to?
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Minions start on row 2, so the trigger pushes it up to row 5, then the magic destroy is on row 8
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The magic, which you mean cannot target the King in before turn 3, giving the opponent the opportunity to react.
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No the one below that, the normal (Magic) Destroy target
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am i allowed to just straight up submit earthelemental+++
![Screen Shot 2020-11-08 at 10.54.19 PM.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmdm8F2xjDU3ZYdHULfhYiogC265S8mM1xC22FUgkjaxwH/Screen%20Shot%202020-11-08%20at%2010.54.19%20PM.png)
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EarthElemental clearly is worse balanced than MagicKnight [insert score lower than 10].
If the rules didn't change, t1 petrify thread is check mate.
"thundermage exists but I guess freeze is fine
but then again that means ee+++ is t1 checkmate"
So if I interpret it correct, ee+++ is not concerned as t1 mate anymore by tournament rules, aswell as freeze.
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It is its a t1 mate
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But no you may not submit EE
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Is this a fair unit under the rules?
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I must dq this unit as a perfect logician would not be able to declare with any certainty that it can 1 turn checkmate. Sorry
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Guys this is clearly a turn 1 checkmater because you can fling it forwards with portal and then it'll be targeting the enemy king
Also 0/10 for balance
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but where is the exact destroy enemy king square?
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Balance 0/10. There are two options: The amibigious "Destroy enemy King" square is somewhere, where it can use it on him at t2, or it isn't. Completly broken/ or completly underpowered.
Btw I interpret the ability like Liliths "(Magic) charm enemy minion." ability, since that's how it's worded, it can only destroy King, if the King is on the destroy square.
Could you please link the piecemaker, so we can see if there are any Destroy enemy King squares, which are relevant for t1?
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It's dumb. It deserves a -99/10. The square colour is too deceiving to actually makes sense. It's a turn one checkmater if all the white squares belong to this ability. Its face is also really ugly and it looks like a one checkmater. Without the explanation, this piece is a turn one checkmater. It's also looks very dumb. Also, penguin with a gun is stupid and you are stupid for suggesting that stupid thing.
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penguin with a gun is not stupid sir. i dispute this rating.
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Random piece (not a submission by me)
![grafik.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmf4owSuRUpixdGiF93XDG3fAV6bu4UohBDwu9RWh4naTp/grafik.png)
Balance: 0/10 Simple t1 mate: Playing range 3 (Unblockable) piece on the range 2 trigger turn 1, which gets Moved 1 space forward by banner, then take king.
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Here is another random piece (that is not a submission by me)
If it changes the hole castle ability to "(Magic) destroy target, it is a turn 1 check mater.
If it adds (Magic) destroy, then the added ability actualy does nothing, since you have to target an allie champion to castle, which will always leave the target square open, once the destroy ability starts. Another interpretation would be that the castle kills the allied champion.
Rn I suspect that RoyalSword changes the hole castle ability to a "(Magic) destroy target" and so it is a t1-checkmate, by creating a range4 destroy.
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This post has received a 100.0 % upvote from @boomerang.
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I like how this has devolved into all of us arguing nonsense for a mere 30 rp
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That was the intention. If these types of tournaments gave contribution I would've thought about increasing the prize to a higher amount.
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Due to my "Is this allowed" unit not being allowed... (It was not actually a submission it was more the question of if it was allowed) This is my replacement unit.
![Screen Shot 2020-11-10 at 1.51.24 AM.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmaEQaYLEf7Z4F1ACZtixXzdsymc83ms3iKeKfMDDid8Ak/Screen%20Shot%202020-11-10%20at%201.51.24%20AM.png)
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