Below are 7 pieces and a Yubari King melon.
All except for the melon are Champions. Please give each a cost as if they were "balanced pieces", whatever that means to you. Use decimals if necessary.
Note that Warrior++ is identical to the second hypothetical piece and costs 10, and that Queen, which costs 21, is identical to the last piece except for its interaction with RoyalGuard.
-not main_gi
Unfortunately, the first two responders will get 5 RP.
6 10 13 16 18 20 22
(also the melon is a champion it says below... it should be ∞ cost)
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why is the range 3 guy 13 when legionary+++ is 14
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this is why everyone is fired
-main_gi
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5, 10, 13, 16, 18, 20, 21, 300 (the Yubari King melon is a minion, seriously?!)
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5, 10, 13, 16, 18, 20, 21, 11.
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my view is this:
~4.5 (easy to use for defense, but slow and not great for offense)
~9.5 (good for defending and attacking, forking, and can threaten many other higher value champions)
~14 (begins to behave similar to queen near center of the board)
~17 (acts as queen in center 4 of the board, with tiny overflow)
~19 (acts as queen in center 16 of the board, but more overflows)
~20 (more overflow)
~21 (more overflow)
This is why adding +1 attack range as a final upgrade usually comes with some extra swap utility or move bonus, I feel like the longer range something is the more likely it is to overflow off the board entirely and not be used, other than instances of the unit being used for rushes.
Honestly the last 3 are a weird crunch, and going backwards I probably would have started with 21/19/17 from the visuals alone. This problem in my list is most likely started early on the first 3 being so steep, rather than being a problem with the final cost of 21, but I think the gradient decline in value per range is fairly accurate in most cases.
Also, melon should be cost 4 at least, because Greed.
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This post has received a 11.35 % upvote from @boomerang.
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