Minecraft Dungeons.

in hive-140217 •  4 years ago 

An overly checkered action RPG.

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It is indisputable that Minecraft is one of the most popular and important games in recent years, a title whose systems encourage creativity and collaboration, and which has introduced millions of people who did not play before. On the other hand, action RPGs, although not per se the most popular genre of the moment, have influenced everyone else: it is rare to see a premiere these days without its ration of skill trees, weapons and costumes with numbers and In short, with a progression system that invites us to continue improving our character even when the story has already ended.

As in any other title of the genre, it is fun to advance through the scenarios, in a zenith perspective as the canons established by Diablo command, crushing with a click of a click all the enemies that come before us without any more worries. Here the story is as simple and secondary as one might expect: a Malden outcast from others gains the power to convince everyone else to join their cause, which is none other than to devastate the world; our goal is to chase you through a squared world to finish your plans.

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Those enemies we are facing have the appeal of coming from the Minecraft universe and looking quite varied at first. There are the villagers, the zombies, the spiders, the skeletons, and of course, the creepers, not to mention magicians who empower other enemies, shamans who summon pillars that lower our life bar quickly, and units that do not stop summoning more bugs to kill. It is interesting, and essential to survive, to prioritize some over others, and find a way to get into the crowd without dying to reach those who should be the main objectives.

Even more interesting, as in any Diablo, Path of Exile and many other titles based on looteo, is the equipment that these enemies can release to us by defeating them or by opening chests that we find on stage: melee weapons, ranged weapons , armor and artifacts. Randomly, each piece of equipment can have between one and three enchantment gaps, and in each of those gaps, two or three to choose from. Some can make us steal life by attacking, others generate a poisonous cloud every time we hit, others empower us when our health is low.

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Unfortunately, the interest the system seems to promise is not sustained when we get to the middle of the game. The loot problem has two main culprits. The first is the lack of variety of weapons, ranged weapons, and armor, particularly with those last two. As in other titles, there are common, rare, unique weapons. But only the only ones are somewhat different for their secondary abilities beyond the enchantments, which are not too many either.

the camp we visit between missions, although it is completely empty and without anything of interest, there are two merchants: in exchange for the gems that we are getting in the missions they sell us, one of them, weapons and armor, and the other, artifacts; but they are totally random and almost always with a lower power than ours.

The second culprit has to do with how the game poses progression. Here is the level of the player, which is increased by gaining experience by killing bugs, and the power, determined by the level of our equipment. It is the latter that matters, and the one that we will want to constantly increase to access higher level content to get better rewards. In the absence of skill and class trees, it is the team that encourages us to devise strategies and synergies by combining artifacts, enchantments, and types of weapons.

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Final decision.

Minecraft lovers may like it despite the glitches, in terms of the execution of the mechanics. It is recommended to play with a friend to enjoy a good gaming experience.

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