... blender.
This was all done using the pointiness plugin on the Geometry node. All it basically does is to make cavity and creases have a darker shade than other parts of the model. It basically mimics a real life lighting situation and adds realism to your models and render.
This is a render is done using the Suzanne model in blender 🥰
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Cool looking, but very technical better you then me lol!!🤙👍🤣
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Hahaha I'm taking time learning it all bit by bit 🥰
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Look's amazing 🙌 I don't know how you manage to do it.. haha.. but you have quite an awesome talent!!
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It’s too good bro 😍❤
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