Gaming Breaking Barriers

in hive-155492 •  4 years ago  (edited)

These new possible solutions could enable effective, consistent and early interventions by operators when players are at potential risk and wherever they choose to play. Want to learn more about the gaming industry? Give it a shot and let your curiousity take you to a whole new level! https://cutt.ly/TrendingGamingPotentials

According to reports, Michael Rubinelli, CEO of the online eSports platform and a former executive at Electronic Arts and Disney, sounds bullish on potential gaming revenue and the impact of eSports. Interactive gaming is the entertainment potential revenue generating vertical in the world probably earning more than box office and music vend combined.

It was said that these other companies garner attention through the growing mix of media, agency, and team potential assets in eSports and entertainment, focusing on cash flow. This is a sponsored post. Check disclaimer on profile and landing page. This is a sponsored post. Check disclaimer on profile and landing page.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!