Player No. 11 (order No. 1)
Action 1: Axe the door to my south. Roll 1 and miss.
Action 2: Swing again. Roll 5 and open the door. Inside, (anti-clockwise) we find: 1,1,2,4,2, so nothing at the door, nothing south of the door, nothing, a walker and nothing. NICE!
Action 3: Move south, next to the walker.