Hello, great warriors of Splinterlands, I hope you all are doing well and enjoying your day. Today I am again here with a new entry for the BATTLE MAGE SECRETS Weekly Challenge "RULESET: Up to Eleven
" which is offered by @splinterlands. You can also participate in this weekly challenge, to know more about how to participate in this challenge visit this link.
ABOUT: Up to Eleven Ruleset:
Up to Eleven
is a ruleset in Splinterlands battles in which all monsters have the Amplify ability.- Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers.
Battle Lineup And Link:
You can watch my battle by clicking on the above 👆 picture
You can watch my battle by clicking on the above 👆 picture
Battle Ruleset:
There were three rulesets in this battle
Up To Eleven, Odd One's Out, and Aim True
. The allowed mana cap was 32
and only two Splinter Summoners (Water and Death) were active in this battle.Battle Summoner
I choose
BORTUS
as a Summoner for this battle which is an Untamed edition Water Splinter Summoner. I chose this summoner because of the rulesets and only 2 splinters were active to be used in the battle so I selected the Water Splinter. I use this summoner most of the time whenever I am playing with the water splinter. The ability of this Summoner is that it reduces the 1
Magic attack of all Magic attack monsters in the enemy team. I have upgraded it to level 4 and under this summoner, I can use up to level 5 common cards. I will try my best to upgrade it to a higher level if I get a chance.
1. CRUEL SETHROPOD:
In the first position, I used
CRUEL SETHROPOD
which is a Chaos Edition Melee attack monster from the water splinter. It costs 3 mana, gives -1 melee damage, and has no ability at level 1. I got this monster at level 3 from the pack opening in which it gives -2 melee damage. In this battle, I used it in the first position because it only cost 3 mana and it is a good melee attacker along with good health and armor. I have this monster at level 3, and it works fine for me in battles.
2. TIDE BITER:
In the second position, I used
TIDE BITER
, which is an Epic reward edition melee attack monster from the water Splinter. It also costs 3 mana, does -1 melee attack, and has Reach
(Melee attack Monsters with the Reach-ability may attack from the second position on the team) ability at level 1. I have upgraded it to level 3 in which it gives -2 melee damage and gains one more ability Reflection Shield
(This Monster doesn't take damage from Blast, Magic Reflect, Thorns, or Return Fire). In this battle, I used it in the second position because of its melee attack and its abilities. I am also using this monster nowadays because it works very well for me in battles.
3. CAPTAIN'S GHOST:
In the third position, I used
CAPTAIN'S GHOST
, which is also a reward edition rare magic attack monster from the water Splinter. It costs 7 mana, does -2 magic attack, and at level 1 it has an Affliction
(When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed) ability. In this battle, I used it in the third position because of its -3 magic attack and also because of its Affliction ability. I have upgraded it to level 4 for -3 magic damage and most of the time I use it in my lineup whenever I am playing with the water splinter.
4. VENARI WAVESMITH:
In the fourth position, I used
VENARI WAVESMITH
which is also a reward edition rare magic attack monster from the Water Splinter. It costs 5 mana, gives a -1 magic attack, and has one ability Protect
at level 1. I have upgraded it to level 4 for -2 magic damage. I used it in the fourth position because of its Protect ability which will give two armors to all friendly monsters. Currently, I have this monster at level 4 and it works fine for me in all battles when I am playing with the water splinter.
5. SWAMP SPITTER:
In the fifth position, I used
SWAMP SPITTER
, which is a reward edition rare range attack monster from the water Splinter. It costs 7 mana, gives -2 range damage, and has a repair ability at level 1. I have upgraded it to level 4 in which its range attack increases from 2 to 3. I used it in the fifth position and in this battle because of its high-range attack and its Repair ability which is to repair armor of monsters if broken. Currently, I have this monster at level 4 and it works well for me in battles.
6. CRUSTACEAN KING:
In the last position, I used
CRUSTACEAN KING
, which is a beta edition rare Range attack monster from the water Splinter. It costs 3 mana, gives 0 range damage, and has a Tank Heal ability at level 1. I used it in the last position because it is a range-attack monster that attacks from some distance. I have upgraded to level 3 for -1 range attack.
Battle Result:
In the below screenshot, you can see that I won this battle and I was rewarded with 0.475 SPS.
Did your strategy work?
Yes, in this battle my strategies worked well for me and I won it.
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Hello brother, I want to talk to you about something important. Can I get your contract number?
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