Tom Clancy's Rainbow Six Siege

in hive-178692 •  3 years ago 

I have never struggled with its learning curve, and my map knowledge and operator knowledge is non-existent. But when my poor friends put up with my absurd abilities, I was incredibly happy. No other archer can feel that way. I think it's much better if you know what you're doing.

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Guys, here's how you use the multiplayer game. The siege receives four major updates per year like clockwork, adding new operators that often harass meta. But as it extends to 60 characters (I'm still Thatcher main, EMP Pokéball champ)

Siege simultaneously went back to rethink some of the game’s biggest plans. Old maps are refreshed and fully refilled. New ways to combat toxins, pinging, new secondary gadgets, attachments, and fully functional providers to use after launch. Evidence of good production habits, careful road mapping, and the crazy effort required to maintain a popular game.

Recently, I enjoyed the opportunity to punch holes in the soft walls in Favela, a map that jumped into my favorites list after the renovation. One of the newly installed providers has a bionic arm, too, so I can drill holes in the walls if I want. What a gift. After all these years, I'm a little surprised that I wasn't made to think about walls, and how they could be improved with holes, in so many games.

Overall in the game, I had too much fun so far I still play it sometimes.

Thank you for reading...

Regards
@Winy

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Nice game. I'm yet to play it when I have a stable internet