Hlo steemians
Hope u all are well by the grace of Allah Almighty. I am also good and perfect. Today we discuss about amazing educational technology trends that are especially follow in back to years due to pandamic situation . Bcs All over the world are stay at home in those times. And no any other option is required so many technology are introduced for study.
People stay educated specially student.and work couldn't be stop so all the system run in an online way so let's start
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1. Learning outside the classroom
All the blackboards and chawks are slowly replaced by the ebooks . And technology. Students can take their classes anywhere at any time. They can connect with the teachers with cameras and devices. And this makes very convenient the students . They can revise their courses at any time. And enhance your courses . They enlarge their self reading process using ebooks, bookmarks, hyperlinks , search bars
Enhance the way of learning. Most of the educational institute adopted the mibileic features for learning process the students and teachers aliked.
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2. GAMIFICATION
It is is essential tool of education and role played in it within two years. Gamification different activities to promote reward ification for the learners educational engagement. Gamification designs various games to the learners. To became more active. Properly play role in activities of studies.
Learners learn the specific task and get a reward to complete it
Challenges and rewards are help to learn and stay more motivated in the participation. The way of gaming approach make the more fun and excited for learners. Cioning, rewards make more attention to the learners for a specific task
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3.Collabrative Learning
Technology helps to collaborate everyone with each other to make more attentive teachers make more collaboration with the students by the help of assigning assignments and presentations.
When students work with each other II and collaborating in the form of gro it helps to increase the level of understanding with the group and the confidence level as well.
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4. LEARNING WITH AUGUMENTED REALITY AND VIRTUAL REALITY
In the introduction of augmented reality and virtual reality in the classroom environment has a tremendous change. Has more immersive then emerging reality ee unlike the enhance the plain images in the lab help the students to understand much more objects and images in the in their mobile devices.
THANKS FOR READING
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