Broken Pieces Design

in hive-181925 •  4 years ago 

BrokenPiecesRenderDesign_Retouched.jpg

Details

Hi amazing people, i'm here again with yet another exciting walk through post on how i created this design i titled Broken Pieces Design... As usual, this was yet another very fun design to create as the moment i was able to come up with an idea, it was fun to jump into #3dsmax to begin creating the design.

Inside of 3ds max, i began the modeling by using the line tool to create a triangular shape as a base for my pieces design, after i was done with that, i extruded the shape to give it thickness. The next step was to create different variations as well to make it more random and different. I then added the text element i wanted to write. However, i wanted more random pieces, so i decided to utilize the particle strategy to create more pieces and make the scene full of scattered broken pieces. Once i was done with that and i was happy with the result, i framed the shot and rendered it out. I did the color adjustment in photoshop.

The Process

Modeled in 3ds max and rendered in vray...

Created a triangular shape using lines
Screenshot (1961).png

Added extrusion to the line shape
Screenshot (1960).png

Created variations to the shapes and scattered it across
Screenshot (1962).png

Added text
Screenshot (1963).png

Added other scattered pieces of text
Screenshot (1964).png

Scene Setup
Screenshot (1965).png

Used particle flow to add even more scattered pieces
Screenshot (1968).png

Screenshot (1969).png

Framing and Composition
Screenshot (1970).png

Final Render
BrokenPiecesRenderDesign_Raw.jpg

Colour Adjustment in Photoshop
Screenshot (1971).png

Screenshot (1972).png

Final Output
BrokenPiecesRenderDesign_Retouched.jpg

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!