We did not fully expect to see the PlayStation icon Kratos on another platform one day, but Sony did it and here it is bringing one of the largest adventure games of the last generation, God of War to the PC platform, the adventure that renewed the blood of this series and carried it to new heights Completely and unprecedented by abandoning Greek mythology and moving to Norse mythology when it was released in 2018, to re-imagining this beloved series and presenting it in a new way to the audience of players. The PC version, of course, comes with many improvements, and we have tested the entire experience and the result was positive, perhaps more than we expected.
If you're one of those players who've never played this game before, God of War reimagines the original series, deconstructs it, and then rebuilds it again using the same elements to create a more modern and innovative experience. Kratos is no longer that headstrong, raging fighter all the time, Kratos now lives isolated from people with his wife and son Atreus in the middle of the forest, Kratos is getting older and wiser, although he still retains his enormous physical strength. The journey begins when Kratos' wife passes away and he and his son Atreus decide to fulfill her wish by scattering her ashes from the top of a mountain. The human nature of the adventure is very different from the previous God of War games, and it revolves around the relationship of Kratos and Atreus, the relationship of father and son, teacher and student, and how each explores aspects he does not know about the other's character, in addition to the development of Atreus' character during the journey.
The relationship between Kratos and his son is the strong point of this version, which gave us the feeling that it is a prelude to bigger and more epic adventures in the future. The relationship between the two parties was full of tension and attraction, especially with the strictness of Kratos and the impulsiveness of Atreus who wants to prove himself. In terms of gameplay, it is still as perfect as it was in 2018. The gameplay depends on action elements, puzzle solving and exploration. The action element and the combat system is the best in our personal view, and it is very enjoyable and allows the implementation of many successive attacks (combos) with the ability to customize Kratos' character to more suit the player's personal preferences, whether by focusing on the element of physical strength or magical skills. The player can upgrade Kratos' armor and weapons, as well as Atreus, who plays the role of assistant with commands to him by pressing one button, through the money and things that the player collects during the journey, and there is a wide range of skills that can also be learned through experience points and It opens up new horizons in combat.
The puzzles were very simple and we do not think that they live up to what they were before, and we really missed the epic boss battles from the third part, but the game was keen to keep the main adventure balanced and suitable for all levels of players, as for lovers of challenge and exploration, the The side content in the game will give them the fun they crave with significantly more challenging challenges. Despite this side content, God of War is still a story game that follows a linear style of progression, one that puts it more in control of the adventure elements throughout the journey in a way that many other games lack at the moment. However, we hope that Ragnarok will offer more challenging puzzles and intense boss battles as we used to. In any case, the new take on the series is great, the new camera fits right in, and God of War is now able to continue with this image for a long time.
God of War had an excellent PC version and we think a large number of players will be pleased with the smoothness of the performance. The game gets the advantages of Nvidia DLSS and Reflex and we have tested both of them extensively. DLSS (Artificial Intelligence Decreased & Raised Real Image Display to Improve Performance) works so perfect in this game and the quality is that you won't notice any difference from the real resolution at all. The game with DLSS quality and at the highest settings runs at a frame rate of more than 125 frames on the RTX 3080 graphics card which means that the game gave us a high performance experience, users of AMD graphics cards also have the option to use the Super Resolution feature, but it will reduce the real image quality somewhat and it does not It competes with the aesthetics of the DLSS quality option, but it seems to us closer to the image provided by the DLSS performance option.
The computer version of the game supports HDR as well, and it has one of the best applications of the technology we've seen so far with more natural colors and increased contrast and image depth, making the game more atmospheric. The game does not support any kind of ray tracing technology. Perhaps the game could have benefited from ray tracing of reflections, given the large amount of environments with reflective surfaces in the game, but the game puts great effort into mastering reflections with traditional graphic techniques and The reflections from the home console version of the game have been improved with increased depth and finer details of the game environment through additional ambient occlusion techniques.

The appearance of the game is still steadfast after all these years, and although it may not compete for the title of the best game graphically now, the great effort that was made in the bright materials, decorations, and character models with fine details is still shining and looks the best on the PC. Reducing the graphical settings improves performance quite dramatically, so we're confident that most gamers will have a great experience with this game even with somewhat outdated hardware, for example lowering the shadow setting by one degree gave us a pretty big jump in performance to an extra 30 frames. In some very demanding areas. In contrast, the amount of shade on the floors has decreased significantly, although we think it is a sacrifice that many will accept to get the best performance possible. We had no performance issues or stuttering issues in any way. As for the Reflex feature, which speeds up response, it didn't make a difference in our experience, and we didn't feel it was of great benefit to a game that has weight. In controls like this, the response rate of the game is very fast anyway.
God of War is still a great game and a rich and huge adventure for fans of single-player games on the PC as it was on the PlayStation. The game may not be quite as impressive now as it was when it first came out, but we think it's one of the most perfect PC diversions in recent times, especially after several disappointing successes including Final Fantasy VII Remake. This version also offers many graphic options and balanced performance that will make the experience great and smooth with easy access to 60 frames on a wide variety of devices, the PC version of the game is the best way to go through the journey of Kratos and Atreus that captured the hearts of many players when it was first released In 2018, and now excuse us, it is time to get back on the boat to continue our sailing of Midgard in search of treasure hunts and more brutal challenges.