We are approaching the end of the year and there is only one major game that has not been released yet, but it is a very important game for several reasons. Hello Infinite was hit by exceptional circumstances last year, as it was a launch game for Microsoft's next-generation console, which ended up getting a year's delay after widespread criticism of its single-player reveal offer. How did the effort of a whole factor of further development affect it, and was the game able to live up to the aspirations of its fans after all this waiting? Today we dive deeper into the game and take a look at its different modes in the full True Gaming review.
Let's address the first criticism since last year's reveal, which is the game's technical performance and general appearance. The game works great in the story mode in terms of technical performance, yes there are some technical problems, but is there really a game released these days without it? In any case, the mistakes were very few from our personal experience, one of them was that the earth swallowed us in a cave and we fell to where only God knows. Well let's talk about the aesthetic appearance of the game, here the game offers the beautiful thing, whether in the outside game world of trees, mountains, plains and lakes, with changing sunlight and makes good use of HDR technology. Inside the buildings, the game looks beautiful with precise engineering graphics that try to simulate the alien heritage of creatures from another world.
Now let's move to the story mode as design stages and ideas presented through the open world. As a start, everyone should know that nothing will change in terms of the main game principle, as it is a set of corridors and rooms, or open outdoor arenas in which different regiments and a variety of enemies fight each time. But where does the open world come from? Well, there will be some military bases that you can occupy, they are more like towers from Ubisoft games in their idea, where after completion it will show you on the map the nearby places of interest. The base will act as a quick navigation point and a military base for you from which you can summon different vehicles for use in transportation and combat.
By the standards of open-world games, the world of Halo Anqint is small, but it is consistent with being an action game and not an RPG, so you will not find side characters to talk to and give you side missions, but your side activities will be a little different. For example, we have the rescue of a group of kidnapped soldiers, or the seizure of an enemy military base, or an attempt to assassinate a distinguished enemy. Of course, all of them will give you a bonus in the form of new variations of weapons or points that will allow you to unlock more vehicles. It seems clear that the attempt of the open world is to give a kind of break the routine from the sin of the well-known game, although it is certainly welcome, but it is not that pivotal addition.
The gameplay as we used to from Hilo is very fun. Carrying weapons and shooting and hearing explosions and bullets always gives you a satisfying feeling. The development team has added some new touches to the gameplay that add a new dimension to the game. One of the most effective is the hook, which will have many uses, during combat it can drag you to enemies, remove their shields, or pull weapons from their place at you, and you can also drag yourself into the vehicles you want to capture. While navigating in the open world, the hook will be very important in navigating, as it will help you in climbing high places, in fact, one of the things that I tried to implement and that shocked me, is climbing the highest peak in the game, yes you can, and the view was beautiful from the top, you can Get anywhere you want.
There are other abilities in the game that can be obtained and developed, such as the ability to build a shield behind it, or the ability to quickly dodge. While exploring the open world and stages, you can collect points that help you upgrade these abilities. Although the abilities are a beautiful and refreshing addition to the playing style, I have reservations about the way they are used by the controller. You can activate one ability while playing with a single button, and then change between them with two different button presses for each weapon. While playing fast and in the midst of crowds of enemies, this was annoying, especially since most of the time I do not want to change the ability of the hook because of its great effect during the game.
The game's multiplayer has already been released previously, and Microsoft impressed everyone when it announced that it would be completely free. I don't really know if it should be treated as part of the game or as a separate game entirely, but we'll talk about it here since we haven't published a separate review of it. The multiplayer mode here contains different methods, including traditional playing methods that give victory to those who kill the largest number of enemies, and more modern methods of playing that give victory to those who carry out certain tasks during the match. There are matches that pit 4 players against 4 others, and there are matches that pit 12 players against 12 others, something for every taste, as they say. Also, abilities can be used during team play, but unlike the single mode, here they will have a limited number of uses so that players do not overload them.
The multiplayer mode is really fun, it can't be argued, but players will vary a lot in how satisfied they are with them, especially the old players. The game's XP system was criticized upon its launch in multiplayer, and since then the development team has modified it twice. Also, some iconic multiplayer modes, such as King of the Hill and Juggernaut, are missing. Finally, there is the issue of playlists and the imposition of patterns that may not appeal to all players.
Overall, Halo Infinite turned out to be excellent in the end even if it wasn't perfect. The single phase was fun, although it was marred by recurring moments, not only in the style of play but also in the environment and places, how I wished to see more diverse environments, especially in the outside world, it was an irreplaceable opportunity. The step of introducing the multiplayer mode as a free game is great and may introduce many new players to the world of Hello. The basic gameplay system is still addictive and enjoyable, and that is given in the single and multiplayer phases, so Hilo in the end will always be successive doses of adrenaline of exciting combat full of various elaborate weapons and exciting vehicle fighting, and in this aspect the game remains true to the origins of the ancient series .