Hi everyone. I hope everyone is doing well. Here is the mograph. Only one geometrical hexagonal mesh was used. And I applied subdivision surface modifier. I'm bad at music sorry if the bgm is not synced with the video.
Then in shading tab , a wave node, color ramp node, noise texture node , displacement and bump nodes were used to get wave animation on3 the hexagonal mesh
Actually I rendered it in evee mode. if I render it in cycle mode, the resultant output time would be 16hours. Ofcourse If my system posses more RAM configuration and GPU, the cycle's rendered output would be in 3hrs. Cycle mode rendering would give excellent results
Rendered result:
Processed work:
Wireframe mode
Material preview mode
Object mode
I hope you enjoy it.
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