Hi everyone, I hope all are doing well. Here is the mograph. I designed this using blender software. For this a geometrical plane, a torse, a sphere were used.
For environment , a plane was designed as blocks by applying displace modifier, then cell block textured was choosen.
A torse was subdivided, then simple deform modifier was applied to get screw shaped torse. And scaled to Z axis.
A sphere was scaled as egg shaped. Then in shade editor, colour materials were applied to all meshes.
Rendered result:
Processed work
Wireframe mode
"Object mode*
Material preview mode
Rendered mode
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