Yeah, clarification well taken and that is pretty much the distinction I was trying to draw already - I had started them off with one PC each under their control and we have run a few sessions and had a ton of fun. But in their own fantasy play they like to have whole teams of heros and bad guys and what not and I was thinking about "wargame" with them as meaning they each control a whole team instead of a single PC. Awesome thanks so much for this, going to look into these :) I will of course end up keeping track of most of the rules myself anyway, but they do enjoy some dice rolling mechanics that I have introduced them to and if some of these rules above have fun but simple mechanics it might be exactly what I was looking for.
RE: QUICK-PIECE: One Page Rules Reviewed by Wargamer.com
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QUICK-PIECE: One Page Rules Reviewed by Wargamer.com
A lot of people focus on "kid friendly mechanics" being extremely simple or minimal, but the truth is those are just "good mechanics." If anything, I found that kids have a much higher tolerance for mechanical complexity on a regular basis in their games than I do, whether it be in videogames or tabletop. Your pair are a little young, but I can definitely expect them to be looking for more moving parts to play with before too many years go by.
If you're looking into maybe branching out into sci-fi, T HW does one of my favorite sets of rules for playing at all kinds of scales in their 5150 line. Whether you want to do ground-based stuff, Marines storming spaceships looking for pirates, fighters, capital ships, giant mecha brawls – they have something in the line that can take care of it and the mechanics are pretty straightforward and simple.
I was always a bigger fan of science fiction than fantasy and my library kind of reflects that.
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