Pirate World Boss Quest (Boss Turn 2)

in hive-197918 •  5 years ago  (edited)

With the loomin’ threat of HMS Boaty McCannonmonger seemingly stopp’d by the incapacitation of basically the entire ship and a major portion of her crew, including Captain Smith himself, the time was rife fer boardin’ parties and takin’ the massive vessel by force.

Note: This is not a player round.

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Most of the Deadman’s Bay Defense Force didn’t care much fer the trouble of ownin’ such a large ship, so after stoppin’ her dead in the water, they went back to The Salty Tavern to get drunk and duel. @miryam and @underground are in a race to the top of the leaderboard.

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Two intrepid freebooters saw opportunity in the stalled man o’ war, however:

@drlobes and his crew climbed aboard the enemy ship undetected. Unfortunately Sailor Pete’s peg leg stomped the deck too hard (it’s always Sailor Pete, I swear) and caught the attention of a lookout. @drlobes had the time to stop the alarms from bein’ sounded, but he was lookin’ the other way and didn’t see the unfortunate situation at hand (or hook, because, ye know, we be pirates and whatnot).

Meanwhile, @the.partisan.spy sent his sirens gifted by @battleaxe to try to seduce Captain Smith and convince him to hand over the ship peacefully. The sirens were just too dang sexy, and Smith was just too dang horny, and instead he just fell overboard and drowned in the briny depths. Everything didn’t necessarily go as @the.partisan.spy had planned, but HMS Boaty McCannonmonger is now missing a captain. Perfect timin’ to board!

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There will be two @piratedice rolls for this boss round, in the order that players took their actions:

  1. A roll for the lookout who caught @drlobes’ boardin’ party. -- He didn't catch the lookout in time to stop him from soundin' the alarms. Looks like more sailors will be comin' ta fight off the boardin' party next turn! At least they're shiverin' in their timbers thanks to the morale loss described below!
  2. A roll for the morale loss of the crew, caused by @the.partisan.spy. -- The enemy has taken a severe hit to their morale with the loss of their captain. Even the first mate be cowerin'.

Check the comments fer what happens.

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Catch up on last turn’s chaos here: https://steemit.com/hive-197918/@reverendrum/pirate-world-boss-quest-turn-2-finish-off-the-man-o-war-new-test-rule

And remember, newcomers always be welcome! Jump right on it, mateys! There be room fer everybody in Pirate World.

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Subscribe to the Pirate World community (https://beta.steemit.com/created/hive-197918)
fer quest updates and more.
Claim y'er very own ship while ye have time!

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Keep up with the story of Pirate World through the wonderful Tomes of @battleaxe here: https://steemit.com/hive-197918/@battleaxe/the-tome-of-pirate-world

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@the.partisan.spy @piratedice: How much morale does the crew lose?

Ye throw the old knuckle bones and roll a 8

That's the way to go!
I can see that what is left of the crew is now cleaning the bloody ship deck with their sobbing tears!

Thanks to the efforts of Cap'n @the.partisan.spy, the crew of HMS Boaty McCannonmonger has suffered a great morale loss with the death of their captain. The first mate is green and has very little experience in naval combat, and none in the event of a boarded ship.

(Enemy sailors get negative modifiers next round)

Ye throw the old knuckle bones and roll a 8

@drlobes @piratedice: Does the lookout stand frightened or run to sound the alarm? (DC6+)

Ye throw the old knuckle bones and roll a 9

Cap'n @drlobes doesn't catch the limey lookout in time fer him to sound the alarm. Klaxons go off around the ship, stirring the remainin' crew to arms to fight off the boardin' party.

We'll roll fer the number of enemies next turn. Hope y'er prepared, me 'earty!

Annnnd it looks like those sailors will have a heavy negative modifier thanks to y'er matey @the.partisan.spy.

Arh, Saving my dreaded "Beak-Tweek" move for Captain Longnose.
Don't want to use too many of my Top Shelf attacks too soon.

Ye could always go with the bottom of the rum barrel attacks. Those seem ta do well. Less difficult as well...

i like the pirate world graphic
it's slick

Thanks, I spent a lot of time on it.

Sounds like some chaos is happening on board! Am I still hanging onto the side of my ship?

Ye smashed into that ship pretty hard on turn 1, and clearly ye needed a turn to stop y'er bones from rattlin'. Y'er'll be all set ta join the fray next turn, me spooky matey!

Don’t roll twice @piratedice

Ye throw the old knuckle bones and roll a 5

Maybe the fates have changed their mind?

Not sure. But looking at your posts that made it roll twice gives me a clue on where to research

Not sure which triggers what. I know on @battleaxe's last recap post it wasn't working at all.
I could review the code if it's open source, maybe could spot something.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

Ye throw the old knuckle bones and roll a 8

While I didn't take part due to my inconsistent availability online, I really like the idea of your posts! Keep up!

Aye matey, I understand, and thanks fer the kind words. Ye can jump in and out if time is an issue and ye still want to swashbuckle, no commitments or anything. Just ta clarify if ye were curious.

Oh my, what a scaring story and didn't they yell man overboard :o

Last turn half the crew went overboard. Nobody saw the captain's death.

Last turn half the crew
Went overboard. Nobody
Saw the captain's death.

                 - reverendrum


I'm a bot. I detect haiku.

This Pirate clearly
be a grandmaster wordsmith
Fear me hooks and arrs

Ye throw the old knuckle bones and roll a 5