For most people, the video game experience starts at the store and ends on the couch. Few realize that creating a game can be as complex as making a Hollywood blockbuster. Months of planning and preparation, script writing, casting, character development, cutting-edge technology and massive computing power go into making game. I looked far and wide through the archives on the internet and found some really interesting information on this subject i'd like to share!
Three devs talk about issues with the main character not being a female, ANTIFA has been sending hate mail
What Is It?
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.
It's huhguy, cmon you remember him
How It's Made.
Every game begins with a story. Often story ideas come from game designers themselves or are pitched by outsiders, but increasingly they are based on other forms of entertainment like popular movies. Other common sources are sequels or spin offs of existing games and simulations of real-world events. Characters are drawn up. The sketches are first scanned into the computer. Then, a digital exoskeleton is created to define the character's shape and to give the computer the control points necessary to animate the figure. The more detailed this exoskeleton is, the more realistic the motion of the character will be. Next, layers of "skin" are added, followed by layers of color and texture.
One of the most important aspects of modern game creation is the environment. Subtle touches like reflections in shiny surfaces and varied cloud patterns often go unnoticed by players, but they help create a much more immersive environment. And often such details can propel the story forward: for example, a twig snapping under a character's foot can signal approaching danger. The majority of 3-D objects created for computer games are made up of polygons. A polygon is an area defined by lines. Each polygon has a set of vertices to define its shape, and it needs information that tells it what to look like. The most commonly used method to transmit this information is "texture mapping." If you want to find out even more just watch the video below!
The guy that does the voiceovers for these doco's must be rolling in moolah $$$
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sources - https://en.wikipedia.org/wiki/Video_game http://www.pbs.org/kcts/videogamerevolution/inside
I really like the "how its made" series.
Especially the ones that focus on frozen foods and other industrial processing. Its hypnotizing to watch.
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