After working for more than 20 years as a professional programmer, I decided to take a year and devote my skills to a project for myself. The result: "Spheres by Pocketoys" - http://pocketoys.com. It's a single or multiplayer game written in HTML5 for both the Web and Android. It's a bit like Slither.io or Agar.io, but in 3d with physics.
In Spheres, you're a sphere and if you collide with a sphere smaller than yourself, you consume that sphere and your volume increases by exactly the volume of the sphere you collided with.
If you collide with a sphere larger than your sphere, the game is over. You can play offline against your computer or online against real people. In the offline game, you face a mixture of computer controlled spheres and "static" spheres just waiting to be eaten. In the online game, you are up against real people controlling a sphere just like yours.
This game was a real challenge to write. It's a real-time 3d rendered physics simulation. Throw in the networked multiplayer aspect, and...... well it was hard to write! I hope folks like it, I would be happy to talk about how it works, etc.
Please check it out. I hope you enjoy it.
Great article
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Thanks. Did you happen to try the game? Any feedback would be much appreciated. Thanks!
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