NETWORK UNITS ~ The Future Of MultiPlayer

in ico •  7 years ago 


What is Network Units?
Basically, Network Units is a decentralized worldwide collaboration of computing power. Network Unit also is known as NU is one way with the help of which the gaming world can be decentralized.

To make it more specific, the gaming here is connected totally to multiplayer gaming. This makes it very easy for the developers to incorporate a lot of functionality in a multiplayer battle. The platform will make open use of blockchain and along with it the smart contract to make it even more flexible for the service providers and other owners.

Well, this will make it easy to share the different unused resources and Bandwidth to fit another purpose. The platform serves the gamers quite well and they will have all the access in the world to mine tokens using the platform and by extracting money in their wallet. In this way, they will become active users. Ultimately, Network Units will create a world that is ultra-fast and is totally powered by blockchain.

The Problems
The different problems that often pop up in the multiplayer gaming world include:

There is also a huge loss of revenue. This mostly happens because of broken mechanics for and cheating.

Most of the times, a lot of bandwidth and resources belonging to our PC are not thoroughly used. This is a reason for a lot of problems.

If the gamers are not properly incentivized, they will lose their interest and get bored pretty quickly.

A good game turns up to a bad one if it is not supervised properly. In order to get rid of this, it is advised to use more than the required infrastructure for the game launching purpose.

It is not an easy job to write your own set of network code for the desired purpose and also managing it often turns out to be a tedious job. This can be very time to consume and indeed very expensive too.

Solution Offered
To get rid of the above problems, Network Units have a lot of good solution in mind. They are as follows.

The Framework of Network Unit is very strong and is very reputed as well. This helps in getting rid of cheating and maintaining fairness for the longest possible time.

The resources that are unused are used up by Network Units for leverage purpose. This is mostly done to restore the infrastructure.

As Network Unit is known for its uniqueness, it makes sure that the gamers are given exactly what they deserve. So, all the gamers who participate and connect their wallets to their gaming accounts are rewarded by NU.

The Network Unit also takes care of other members and ensures the migration of other members to migrate to more large servers that are available.

The Network Unit Developers won't have to pass through the trouble of writing a big piece of complicated codes.

For The Game Developer
MMORPG allows many players to interact in the world of games together. Generally, MMORPG

Today’s models are free to play however premium content can be purchased. This model has attracted the attention of the many users though; the majority of them will not buy any premium content. NU willso

Interesting options for developers who want to save on hosting costs to make it more reliable and fast the service. In addition, the development time can be reduced by using our flexible multiplayer framework as opposed to developing one from scratch.

The use of the model of “Free to Play” was originally used to attract more players. This can be very difficult For developers who put their heart and soul into a project only to find that the cost to maintain it much bigger than their estimate. This puts them in situations that are not profitable because of the need to invest their own money just to keep their projects alive. Every opportunity to save money is the opportunity to allow the project developer to endure, give them more time to improve and manage to get it done project.

The model of “Free to Play” MMORPG isn’t the only usability for platform NU. It is also profitable for the subscription-based MMORPG multiplayer game action and FPS’s, every turn of game-based or real-time and even unique titles that don’t have a specific genre. There is an opportunity for save money for better services is an advantage because it makes sure that the greater profit margin and Minimal losses and, most importantly, the developer can save time.

For Service Providers
The token holder of the 10,000 + the NU would be eligible to rent their hardware to the NU as platform Service providers. They will receive as a gift token to rent out their resources to developers. This not only makes the network more robust and more secure but also allows the holder with the the opportunity to mine with contributing to their hardware. This is a business that is very original and pure transactions where both parties have mutually beneficial arrangements.

For Active Clients
Active clients are players who have connected their wallets to their gaming account.Their role is Add an extra layer of verification for service providers. This to make our network stronger and more dependable. Not only does this encourage gamers to install or connect their wallets, but also give this user a chance to mine while playing games that supported their selection.

Features Techniques Masternodes/Service Providers Masternodes will be asked to provide the stock and running the host application. This host the application will serve the request based on framework multiplayer

Token Details
Name: Network Units
Symbol: NU
Total Supply: 80,000,000 NU
Price: 1ETH = 1,000 NU
Min. Goal: 3,333 ETH
Min. Transaction Amount: 0.01 ETH

ICO

  • PreSale
    Start date: 12 Feb.
    End date: 9 May
    Price: 1 ETH = 1,000 NU
    Hard Cap: 18,888 ETH
  • CrowdSale
    Start date: 9 May
    End date: 8 June
    Price: 1 ETH = 1,000 NU
    Hard Cap: 80,000,000 NU

Road Map
2015
● Evil Badger Company Registration
● Release of Wood Smash 3D on iOS and Android

2016
● Release of El Mirador on iOS and Android with Cardboard VR support
● Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
● Experimentation of .netcore viability for multiplayer server functionality

Q1 2017
● Research into current Hosted Multiplayer Framework Solutions
● Research Optimization code for Dark Experiences on VR & Holo

Q2 2017
● UDP and RUDP library experimentations
● Zombie Mocap Development
● Spatial Mapping Implementation for HoloZombies

Q3 2017
● Bled of State Political Fighting Game Release to iOS and Android.
● Network Units Service Provider Application Proof of Concept Development

Q1 2018
● Initial Smart Contract Development for Verification Reputation
● Network Units Framework Proof of Concept Demo Release
● Acquire more Programmers as Contractors and/or Staff

Q2 2018
● UDP and RUDP library conversions to .netcore.
● Viability Studies of TCP integration.
● Initial Smart Contract Development for Active Client Verification

Q3 2018
● Initial Smart Contract Development for Masternode Staking
● Initial Release of Service Provider Application

Q4 2018
● Release Network Units Unity Asset with initial Real Time Action Networking functionality.

Q1 2019
● Blockchain Storage and Database viability research
● Flagship Title Release 1

Q2 2019
● Full Integration of Reliable RUDP and or TCP protocols

Q3 2019
● Flagship Title Release 2

Q4 2019
● Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality.

Q1 2020
● Flagship Title Release 3

The Team is a group of experienced individuals.

Find out more visit
Website: https://networkunits.io
Whitepaper: https://networkunits.io/dl/network-units-whitepaper-latest-3.pdf
Ann Thread: https://bitcointalk.org/index.php?topic=2313083
Twitter: https://twitter.com/network_units
Telegram: https://t.me/networkunits

Published By: Hurricanecol
BTT Profile: https://bitcointalk.org/index.php?action=profile;u=1576406

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