The first link

in introduceyourself •  7 years ago 

Hello, steemians! This is the first "link" in my "blog-chain" @niklosus and I'm willing to dedicate it to my main current project, InGame - edutainment tool to develop entreprenurial mindset.

The second part of name - "Game", - obviously indicates that edutainment is in the form of the game, and the first one - "In", - implies innovation, introduction, investment.

So, the gameplay process has three corresponding stages. During the first one - innovative, facilitator shuffle decks of cards with business categories and hand them out to participants at random, so that they can come up with a story of their business project on a basis of cards given and questions to form presentation. There is special piece of game's interface called InGenerator, to which cards are allocated after being received from facilitator:

where all the prompts about categories and forming questions are situated.

During the second one - introductioning, invented projects are presented by their authors. So, each player has to stand up and present (pitch) his/her idea within five minutes, making eye contact with audience. On average, it takes 4 minutes to present a project, but it's better to finish earlier, than to provide an additional time. Moreover, standart sandwatches, that I equip the game with, are 5 minutes, and there are no 4 minutes ones. One of important facilitating rules at this stage, is to applaud a introducer, whatever quality his idea / introducement of idea is. 'Once bitten, twice shy', says famous proverb, and InGame was created not only as educating, but also cheering tool.

After each presentation, it can be questioned but not judged by others. Judgement is investement process, and feedback can be provided after coins distributions

So, as already been implied, during the third part - investing one, players distribute their game currency - InCoins, - among projects presented, aside from their own. To paraphrase the famous saying, 'investments talk louder than words'. The one that gained most investments, is the winner.

InGame is designed not only for those, who want to come into contact not only with startups world, but also monetizing and scaling their hobbies.

I now have only several copies of the game sold, but I don't make a mountain of a molehill, because boxed version was completed just a couple of monthes ago, and just a couple of weeks ago I invented the plan how to gain traction and form the community for the purpose of the following crowdfunding to finance professional design of game's interface.

It'll be time-consuming venture, but nothing ventured, nothing gained. Moreover, I have ambitious plans about my product - want it to be edutaining tool in every American library and high school in order to contribute to American entreprenurial history and community building. And having such an ambitious goal, I calm myself with another famous proverb - "Rome wasn't built in a day".

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order: