Review Kingdom Come: Deliverance

in kingdom-come •  7 years ago 

Kingdom Come: Deliverance has been under development for a long time with a large segment of players carefully watching Warhorse Studio ambitious project and try to work on a different RPG game realism instead of fantasy, and after a waiting period finally issued the address to give us historical events focusing on the Kingdom of Bohemia Medieval times, one of the most important kingdoms of the Roman Empire, but the main purpose of video games has always been entertainment and entertainment. Has the game succeeded, or has exaggerated realism negatively affected user interaction with events? This is what we're trying to tell by reviewing the game currently available for PC, Xbox One and PS4.

Deliverance takes us on a journey dating back to 1403 AD, when the war in Bohemia started at the orders of the Hungarian king Sigmund, where mercenaries attacked one of the most economical and silver-based cities as a major source of income. The son of a simple citizen who works as a bishop, and after witnessing the devastation caused by that war, Henry decided to join the forces of Lord Radzig Kobyla, commander of the resistance movement to stand up to the forces of "Sigismund," and although it seems as if "Henry" is trying to retaliate to his family Which he lost, but he did so with a view to restoring Security and stability of the kingdom, and the inauguration of King "Jenselaus IV" as ruler of the country instead of his half-brother "Sigmund".

Regardless of the general appearance of the game, which will undoubtedly be unjust if compared to the title with The Witcher 3, the game in general provides the same feeling, where the user finds himself in a huge virtual world depends on the elements of games that succession of roles clearly and explicitly and provides different ideas did not The game is played by positive and negative changes. Here the player reacts to the events from the perspective of the third person, which forces you to focus on the details and models of characters and elements scattered throughout the virtual world. This results in negative opinions due to the limited quality of the game , Here it is a With its small production cost of a project rather than clearly it appeared in almost all the elements one way or another, but this does not preclude the fact that the game features a realistic and difficult at the same time, which resulted in exciting situations and enjoyable tasks in an unconventional way.

The events begin in a simple way in which the user recognizes the environment and the main elements and lines of the story. It does not take much time before Henry finds himself alone and decides to join the resistance forces, and since the main personality comes from a rather limited social class, Henry will find that no To gain the trust of others and reach a better level in the hierarchy of the Kingdom only through hard work and implement orders that ask him strictly.

Although the game looks less glamorous than other RPG games in many respects, it has many aesthetic features and designs that will attract players both in rural areas and in densely populated cities, most of which are addressed to normal daily activities, or even massive battles that show an ugly side of The era of the Middle Ages, realism here is not limited to the style of play and clashes only, but extends to the scenario of the game and the various dialogues between the virtual characters that try to attract the attention of the player by addressing the topics of thorny characterized the era such as the class system and the role of religion in the alive Citizens and the benefits obtained by the cavalry category, but those topics were not deep enough, or play a prominent role as would the events in the future.

The same applies to the system of conversations, each film scene touched by the player or any key character depends to chat with them a little will find itself in front of a number of options that reflect the personality and ideas as it settles, but those options in general will feel the player in front of an ambitious but limited project And thus it would be a dull and useless period, but on the other hand, the title provided an excellent diversity in the content of his tasks, ranging from the solution of homicides to church celebrations or the elimination of heretics and the removal of the population from their poisonous ideas.
The main reason for waiting for the project and waiting for it over the last period is the battles and deadly clashes that have emerged in the promotions, which are realistic and the large numbers of fighters, the battles here are not as random as I thought, it is related to the level reached by the player and his combat skills, The main drawback is the first person perspective, which makes controlling the frequency of events very difficult because you can not focus on what is happening around you. In addition, directing many of the strikes is useless because of the distance between you and your opponents. Seen remarkable in the implementation of some combat movements which made me angry in many'm steaming tasks.

On the other hand, one shot can be a reason to get rid of your opponent. The combat system is very accurate, the need to read your opponent and wait for the right moment to attack. Over time, the player gains more skills to help control any battle, After attacking a surprise attack from your opponent, or exploiting the guards to misrepresent them in full speed, there are more varied options such as relying on infiltration, hiding and using bow to catch your opponents. Accurately damage your opponents.

Of course, there are other options to avoid those battles, such as Henry's ability to persuade and speak confidently with others, his personal cleanliness, the armor he wears, or even the sleep he has spent. All these factors come together and contribute in one way or another to avoiding battles and relying on textual conversations instead of Spread your sword in the face of all who oppose your way

What I really like is the attention to the details in an excellent way I have never experienced in any previous RPG game. Henry has a diverse skill tree and based on the skills he has acquired, he can handle different tasks. For example, If you try to talk to a noble person after the end of one of the battles covered with blood and mud, the other person will completely ignore you and will not talk to you until after you appear in the form of Appropriate.

Kingdom Come: Deliverance is one of the worst games to reward the player for sightseeing and exploration, as you will not find any interesting tools or equipment, let alone the lack of the game to diversify enemies and continue to face thieves again and again, in addition to obstacles Which block your way whenever you wandered for a while in a limited area and reached the end of the map.

- 7/10

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User Manual

Kingdom Come: Deliverance has many unique ideas that can really help to develop RPG games in the future, but relying on realism alone does not guarantee success as video games are primarily a recreational industry. Huge but almost empty, the impact of a person's first perspective is negatively on the battles, the scenario and the conversations that try to look deep but are not really so.

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