Have you ever played demons or Dark Souls and thought to yourself this could use an enemy aesthetic be more over-the-top and somehow only be slightly easier if so you have a strange thought
process but you're also incredibly specific and lucky because you described malicious malicious is a fast-paced stylish fun and difficult action game
with an intense focus on boss battle and all of that resembles to previously mentioned soul games but with worthwhile differences sure the backstory presented
in unnecessarily long text form something about a corrupt Queen or subjects slightly reminds one of the fallen hero bosses of demon souls sure
a lot of the enemy designs call back to some of the foes of both of the souls games and yes there's an intense focus son well intense bosses but malicious
is different enough to warrant comparisons yet stay in that zone as an interesting concept implemented well it's just too bad the game is way too short for the asking price
we're the souls games present an incredibly challenging lead-up to the marketed boss battles malicious throws you right into the all-important major confrontations as the spirit vessel
you are in possession of the mantle of cinders which can take different forms in order to combat different situations at the onset the mantle of cinders can only shoot fast-paced yet weak energy
bullets and form massive fists but as you defeat bosses in any order you choose you unlock new forms and combos so it guesses a little Megaman in there too in combat the game places an
emphasis on aura which can be gained from defeating the constantly spawning minions that support their typically massive master with that aura the spirit vessel can power up the tax or repair
its body you see the spirit vessel has human as it looks is this weird puppet like creation that consists of leather slings and body parts body parts that disintegrate as damage is taken what's
left is this awesome visual damage indicator cue as the slings are left fluttering in the wind with nothing to hold essentially you have five portions of Health and it of course takes more
aura to heal as more damage is taken so the balance of feeding the relatively inconsequential enemies powering up attacks at crucial moments and
maintaining health is delicate and it's really a smart mechanic that balance as well as the floaty and high-flying nature of the speared vessel definitely
set the militias apart but its aesthetic does its part as well and they mean design isn't inherently all that impressive with a few exceptions but the brightly coloured environments which
they can be found stealers show the game is really just gorgeous and there's an almost indescribable charm and decadent beauty to the enemies in their locales but I guess it's a style over substance
situation because the game's length and corresponding price leave a bit to be desired in this case both the gameplay and presentation are stylish and the amount of content is the substance
because the game can be completed in a couple of hours the only silver lining if you can call it that is the extreme difficulty of some of the boxes which may set the optimal schedule back
of it but in any event malicious as derivative and similar as a new seem paints itself in its gameplay and a different enough light it's really just up to you if it's worth it .