Mordhau: Dungeon Escape Mod

in modding •  5 years ago  (edited)

Hey Guys,

So I'm working on this mod, for Mordhau, the map is currently in alpha state and is in playtesting. Things are subject to change, but I'd figure I'd share my progress. Layout is complete. Lighting is almost there, this weekend will be about clean up and adding in audio. Maybe by next Friday I can see about getting some BP to get interactables and objectives working.

https://ibb.co/album/jfNY5a

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The main concept of this map is to incorporate singleplayer OR coop play. You start in a cell, you break out, and you can choose to sneak out or aggro the ai and beat them back.

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Now to finish the mission and filling the map with props and decoration, plus touch ups. Going to try to import some materials or meshes if possible. Going to open it up as a hybrid deathmatch with scenic detours temporarily. It is still in testing phase and is subject to alterations or change.

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Can't wait for it to be finished so you guys can play, The long term goal is to make it a "mini" campaign mission. It runs at 50 FPS at its heaviest with 40 bots for me. There will be stealth aspect should you wish to play solo, or go all out regardless of alone or with company. You will start with nothing and gather loot to arm yourself, beating bosses to upgrade your armor and plenty of easter eggs to go around.

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i7 7700k/GTX 1070/Samsung Evo 970 NVMe 500Gb.

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This mission was so long I had to cut it in two. Dungeon escape (part 1), and Mountain escape (part 2)
Any suggestions let me know, any one want to test it let me know.

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Love you all,
LordCommanderGuts aka Mike G.

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  ·  5 years ago (edited)

Hey there @mxgstudios, welcome to STEEM. If you join @schoolofminnows, you can receive votes for free.
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Awesome thanks!