Whereas the first 6 chapters deal with, well, a bit more theoretical things concerning sonic grains (including a lot of tips and ideas of how to use them in a production), I introduce 5 quite different types of software and hardware components to practically work with grains. the reader shall be enabled to decide, which category of tools they would need. There´s a lot more about that stuff hinding here: http://www.rofilm-media.net
Enjoy your day!
Rolf
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