RE: Sixteen Years Later, Video Game Addiction Finally Recognised

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Sixteen Years Later, Video Game Addiction Finally Recognised

in news •  7 years ago 

The way the community was uniting against SW:BF2 was one of the reasons I didn't cancel my pre-order - I was pretty sure Disney wasn't going to put up with the bad press, and they really didn't; I don't think that if EA was on their own or if Lucas was still over the whole thing that EA would have bowed as quickly. Disney doesn't like bad press, they don't like unhappy people (not at that level, anyway), and as much as EA is saying they will be keeping the lootbox system and will re-add the premium currency again...Disney won't put up with it if the system isn't something the community is agreeable to.

I just saw a piece today in one of Rhykker's round-ups about how the whole thing dropped EA annual projections. In relation, Apple made it so that any sort of gambling system in a game on their app store has to put projections about chances right there on the app listing. The storm that SW:BF2 create is more than likely going to change how gatcha and lootboxes work from here on out - in both their games and in other games.

And I don't think it's over. I'm expecting that their reintroduction of Crystal currency will bring another chapter to the story. One I'm really hoping loses them their exclusivity contract (which was made under Lucas, and was inherited by Disney, that I don't think Disney likes one bit at this point).

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Thank you for the follow-up. I do hope we can see an overall change in this bullshit freemium games landscape. BTW I wrote a post on the whole SW:BF2 thing a while back.