Hi steemian, Game is not just a virtual game in South Korea, it has become part of an integral lifestyle. South Korea is also one of the few countries able to position its professional gamers with a level of popularity that is not inferior to the public figures. A high level of appreciation for the gaming industry, the emergence of high-quality MMO games, and internet connectivity rates of up to 93% of the total population turned out to produce a new problem. In recent years, South Korea has to deal with inappropriate internet addiction and behavior issues, especially for its youth. Therefore, the KorSel government issued a new policy as a "control" system to create a healthier game atmosphere.
In addition to limiting game time, the South Korean government has just issued a new policy aimed at managing the "economic system" that often occurs in an MMO game. The government now prohibits all transactions of virtual items and equipment with real money. This is seen as a great way to create a healthier game atmosphere and the right strategy to limit the interest of MMO gamers to continue playing the game. In addition, the South Korean government also prohibits the use of programs and hack bots that allow players to do farming items and money without the presence of the player himself. The government feels that these two aspects have caused quite a social problem in society, especially among teenagers.
With this regulation, MMO gamers in Korea are prohibited from selling items and equipment in real money, as well as using bots for farming. Dare to break? 50 Million Won + 5 years in prison!
South Korea also does not seem to mess with this one rule. For anyone who violates these two rules, whether they keep trading with real money or using illegal programs for bots and farming, the government will impose a fine of 50 million Won or about 40,000 USD. Not only that, they are also facing a maximum imprisonment of 5 years. Wow! It is felt necessary to create a healthier online gaming atmosphere and protect South Korean youth from the addiction and delinquency associated with this gaming behavior. A policy and a form of attention worthy of being imitated by the Indonesian government, which today, seems to be indifferent to the problems and dynamics of the lives of young men. Pity.