Why the PeerPlays ICO is a big deal - Stickiness

in peerplays •  8 years ago  (edited)

Why Peerplays ICO is a big deal



Intermittent reinforcement works on the concept of schedules of  rewards which reinforce behaviors. In the case of Steemit the behavior  the platform desires is high quality posts from a diverse group of  entities and high quality curation.  
Fixed ratio schedule
Variable ratio schedule
Fixed interval schedule
Variable interval schedule



In one of my previous posts titled: "Stickiness on Steemit by Intermittent Reinforcement the Casino Effect" I proposed the idea that there is a proven way to create a fun experience on any platform through gamification and the use of intermittent reinforcement. The success or failure of Peerplays rests on it's ability to make use of the technique of intermittent reinforcement in the form of rewards, jackpots, prizes, but also all the other aspects of gamification such as badges, leaderboards, quests, or unique in game items. The potential for Peerplays is huge and there are literally trillions of dollars floating around in the Peerplays arena of which even a few hundred million to a billion can easily reach Peerplays.


Why Peerplays is likely to succeed and satisfy token holders


Peerplays has a very limited supply of tokens under 10 million. Each token going for $5 is cheap when you consider each token could very well be worth $50 in 6 months or a year. In my opinion the key to Peerplays success is in becoming the first truly sticky blockchain. So far blockchains have not been very sticky and the few which are fun aren't designed specifically to be sticky and specifically with the ability to scale as is the case with Graphene.  All Peerplays has to do is collect a large enough ICO to develop at least one fun blockchain game to entice people to wager and build from there. The blockchain itself is designed to be self sustaining as long as the games are fun and there is enough stickiness (which is a UX problem primarily but which can be solved by gamification UX expertise). Of course there are risks and it can fail but this post is about ways it can succeed.


Note: I will be participating in the ICO and none of what I post can be considered investment advice. These are the opinions of a biased source (stakeholder or potential stakeholder). Please do conduct independent research on your own.


References

1. https://steemit.com/steemit/@dana-edwards/stickiness-on-steemit-by-intermittent-reinforcement-the-casino-effect

2. https://peerplays.com/

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How peerplays make a game result consensus? user voting like Ethereum's augur? or witnesses make a consensus?

It is all in the whitepaper but think of games like Poker or other games of chance like Dice which are provably fair and on a blockchain. https://peerplays.com/docs/Peerplays_Whitepaper.pdf

I can't see anything about report in the Whitepaper. who make a report of sports game result? (who wins with how much score?) it is extremely vague. It just says Graphene is good engine. Yes I think Graphene is not bad engine, but it does not include specific business road map.
one more problem, just like bitShares, its gateway is not decentralized at all!

It's similar to how steem deals with price feeds. In PP the witnesses (delegates) publish game result feeds. Afaik

I have some old peer play tokens. I was missing on the website how they get translated into this. Any idea?

I remember reading in the past that I don't have to sell them and can just convert them later

They will be on the peerplays blockchain once it launches.

Do you have a referral link for peerplays?