In numerous previous posts, I have touched on the topic of modern elective technologies and ideas for the sake of which it makes sense to participate in this process.
And now it's time to reflect on the deeper inclusion of youth in the election process through the game. Each participant receives starting points and recruits new ones by performing various actions in the elective company.
The first level is the collection of signatures in favor of the candidate, the player walks in space and instead of Pokemon catches voters gaining points depending on the area of the processed space, the number of signatures collected, the whole process? fixes on the smartphone and the data is collected on the base, at the headquarters.
Depending on the activity, the ranking of players and prizes in the form of points begins. It would be good to feed the game with fiat money, or, even better, with a crypto currency.
The second level is agitation. We have 10 ideas that need to be advanced, who will process a larger number of voters by way of circumvention of each door with a large amount of space of information removed about voters - they win.
Such a mechanism of the fusion of several spaces - political, game and physical - will give maximum effect in the minds of gamers. The game, in the course of the action, can be fed with various introductions, depending on the needs of the election headquarters.
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