As with many things in Ruby, generating a random number is quite straight forward. The rand
function gives you a random (enough) floating-point number between 0 and 1 (up to but not including 1). You can pass a parameter to specify the settings for your random number.
You can try any of this code online at https://repl.it.
Ways to Call rand
rand
The rand
function with no parameters returns a floating-point number from 0 up to 1 (but not including 1).
rand(x)
rand(x)
will give you an integer (whole number) from 0 up to x (but not including x). So rand(6)
will give you integers in the range of 0 and 5.
rand(3)
can return either 0, 1, or 2.
rand(1)
will only give you 0.
rand(0)
just gives you a floating-point between 0 and 1, the same as using no parameters, because 0 is not a range.
Following is a bunch of random integers, done many times over.
Seeing as how everything starts at 0, if you'd like to get random six-sided dice roll, you'd need to get random numbers in the range of 1 to 6 (inclusive). One way to do that is to get a random number between 0 and 5 and add 1!
rand(6) + 1
(A Dice Roll)
rand(x..y)
Ruby allows us to use a range as a parameter to the random function.
rand(x..y)
(inclusive of y
) and rand(x...y)
(not inclusive of y
)
rand(0.8...1.2)
Finally, you can get random floating-point numbers in a range if you specify floating point numbers as the range parameters.
These are the ways of getting basic random numbers (non-seeded) in Ruby. Thanks for reading.
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