The end of last year was driven by the discussion of microtransactions, the attitude of big publishers to gamers and perhaps a little pointless, the vitality of traditional single titles. It was born of the growing popularity of online titles with permanent worlds and so-called " "Games as a service". Along with this, Star Wars Battlefront came the booty boxes and the issue of microtransactions. Moreover, the US and other authorities have taken a serious look at today's publisher practices. And finally, with the shutdown of Visceral and the ending of the role-playing single game from the Star Wars world came the discussion of where the traditional single titles with history, hero, starter, and end are positioned today. Several developers spoke on the subject. Some have said their conviction that single adventures have gone nowhere while others have admitted that additional monetization may be vital to a publisher. Once again they spoke on the CD Project RED. Last year, they said their next game was likely to have some online element, which speculated that maybe the Polish studio would want to fit into modern trends and wishes to further boost gamers.
"Discussion sounds too soft to describe what happened last year. I would rather describe it as a rebellion of the community, "said PC Gamer Joe Donnelly, Marcin Levinsky, executive director of CD Project RED. "This time it was not just about the hardcore community. There were a lot of gamers who were genuinely infuriated and decided to make their point. Sha refers to where we are in this dispute, it can easily be seen with our latest products - The Witcher 3 and GWENT. If you buy a full game, you will want a great, well-made package of content that gives you many, many hours of play, "he explains.
"Then comes the paid content. What we call expansion (not DLC, to remind you). Things have been made since the Baldur's Gate era. We released two expansions and each of them was a meaningful package of content that brought with it many hours of play and a new story. Finally, we also have DLC. For us, these are small packages of content that should be offered for free. "
Levinsky is convinced that developers must be honest with gamers. Tell them what they will get for the price they pay. According to him, a full-featured game must offer enough content. But if you treat unfairly the community, it will rise, and this, he convinced, is something positive for the industry.
"Things often look good on a sketch, but decision makers need to ask the question:" How would gamers feel? "Or:" Is this proposal fair? " Gamers struggle and I sincerely hope that this will change the industry for the better. "
source: https://www.kaldata.com
image source - Instagram