A great part of the fun of big-name games is the anticipation and the things we imagine about the game experience, story and other things. This particular point may make a game successful and may destroy another. Unfortunately Metal Gear Survive has been surrounded by a halo of negative energy since it was announced for the time The first is in addition to being issued for the first time without the spiritual father of the series, which weaken its position more and makes many players skeptical and perhaps opposed to the very existence, we will talk about today in our review and we will try to tell you our experience quickly.
As we have said, the departure of Kojima and the retention of the ownership rights of the commercial name of metal gear is one of the points that will make many think repeatedly before starting the game and may start attacking it even before giving it a chance, and to get this confusion all we will talk about today is Metal Gear Survive game without any A bias towards any company or even negative expectations resulting from the departure of Kojima or others, in the end we will evaluate the product before us, although it deserves recognition we will appreciate it and vice versa.
Your first attempt at separating Kojima and this game is very difficult. The first thing you will notice is the attack on the base base of Ground Zero and of course the appearance of Snake in it and this point I do not understand. So why did the game choose to complete after Ground Zero instead of Phantom Pain ? All the events of the game revolve in the parallel universe of our world has been invaded by zombie-like objects called Wanderers and these objects do not think of anything but attack you and you are alive, the story begins, of course, introduce yourself to your personality and bring your personality to the world In the form you choose and the name you choose and then received in this parallel universe.
The beginning of the story is rather weak, it is the beginning of a long and traditional story and comes through a series of long and relatively boring film clips, and the dialogues in the story come in strange and unusual, as you see in the picture come in the form of dialog boxes read and next to the image and name of the personality spokeswoman, While this may be a reference to one of the old games, it is no longer acceptable in 2018 or with the characters that appear in front of you and are with you in the same space and do not talk together through text messages or mobile phones.
The first is to search for information about this world and the epidemic in an attempt to overcome it and the second is to collect energy crystals from this world for the benefit of them, the basic and subsidiary missions are mixed together and you will not be able to differentiate between them easily and through the context of the game All missions The story will be automatically discovered through very long and boring film and dialogue clips and some sound recordings as well.
The company will not try to separate Kojima and Survive, but will try hard to remind you that it is part of this world
However, we can ignore the story and its problems. The game from the beginning focused on the style of playing and the experience of playing online and multiplayer, which will not be strange to you, but you will feel that you have seen earlier, especially if you experience the metal gear solid 5: Phantom Pain, the game depends on the same engine and the same basic code, Phantom Pain was focused on firearms, shooting, sequencing and the second difference is freedom of movement in the game and performance of missions as you wish. Although the game map is open, the game is far from open world games, of course offers you a set ofThe tasks you have the freedom to do as you like and in the order you want but this is the only freedom you will meet, most of the time you will find that all missions are supported in the same way is to put a fence and use your long war in the face of zombies hordes and Nkzhm them, there are other weapons in the game but the process The use of handguns or melee, although the game depends on it very much, but the process of using melee weapons is very bad and ridiculous, you must hold the right The Correction and press another button as the range is very little and there will always be a danger that the zombie reaches you and ends the journey for you.
The game depends very heavily on building on the factors of survival and try to balance the various factors that will affect you in your attempt to survive in the world The game will rely heavily on your situation in poor conditions, whether environmental or continuous attack of the hordes of zombies, and despite the quality of the idea and the wide possibilities offered by realism The game is very overpriced. Your character has a very high food conversion and you will find that you are constantly looking for resources in your environment whether it be animals, water or other. It's going to make you feel bad that you're a big part of the food resources you'll find that you can not eat until you get back to your base and cook it and go back from where you'll find the food to your base. Of the points you already have.
Do not misunderstand me This mechanic at the beginning was very fun and added a new layer of fun but it became troublesome when most of the play time turned into an attempt to gather resources in which a large part of your resources would be consumed. Artificial intelligence has a wide range of problems that could completely destroy the game experience But to be honest, I only met these problems once or twice a lot.
The game will put you in difficult circumstances and you will be asked to try to survive with the management of all the few resources that you find
While we are talking about the style of play we must emphasize that the game is fully playable and very large individually and at certain points encourage you to explore alone to collect the resources you need, the development of collective or cooperative play is the role of defending a base against successive attacks from The zombies, through which you may get a huge set of resources is very distinctive if playing with you mastered the game and vice versa you may lose all your resources in this attempt, so far no problems, although a large part of the game propaganda was based on this point, but nothing wrong They are present and true will not be fun if it is presented In any other way.
Another aspect of the game is your Mother Base and the process of developing and improving it to become more powerful and better than before to be able to defend and repel successive attacks from the hordes of enemies, of course this process requires you to collect resources terrible and very many and unfortunately share the resources you use in the development of weapons and shield and even Make new weapons, and of course, like all other game resources, you can enter the Dust or Dust area, an area full of resources, dangers and enemies alike.
And now to talk about the elephant in the room, so to speak, the financial policies within the game, and to be able to talk to it must agree on the point that this game has been designed from scratch to be a collective game or a sense of what is known as Game As Service, so continue in the game and progress It depends heavily on financial policies or at least it will make it easier for you, and you can see it as a MMORPG and this does not justify its financial policy, of course, especially at the point of Extra Save Slots, but let us be frank with everything that happens at this point specifically A sudden konami ?! I mean, look at the context in which the game was released in general before we represent that we are surprised and shocked or try to make a wave so that some can ride it and make content around and around it.
As we said at the beginning of our conversation the game depends heavily and was built on the engine Fox Engine on which built Phantom Pain so you will feel greatly that the game is a copy of the sense or the most correct version of the poor, relying on the same graphic engine, but the many changes in the environment And the enemies - despite their stupidity - represent a load on the engine and show after the technical and graphic errors in the game, and you will feel that the graphics sharp at the parties, reproducing this game is pretty graphic and will not feel any problems and go and will not feel that you press yourself to play or go, It is very similar to Phantom Pain too It is suitable for both the musical and the surrounding.
I can not help but wonder why this game was found and why it was issued as a separate game at $ 40. There are no technical developments or little technical differences about Phantom Pain. But the only differences in the story, the world, the style of play and even these differences do not justify being a separate game. Separately, it would have been better for the company to release it as an additional content for Phantom Pain or to abandon Metal Gear entirely to give the game its chance of a good success and certainly better than it has now achieved.
But if we ignore all this, the game has a very good idea. Yes, you need some final technical touches that may make it better but it never stops it fun and offers you a different and new experience. All the bugs we encountered and the problems we encountered can be ignored and repaired through successive updates. The game to balance enemies and the consumption of resources and others, and we saw a lot of games that return from death and changed form after the release period and so to make these improvements and reforms, our final evaluation of the game will be 6.5.