https://megalextoria.blogspot.com/2019/06/arazoks-tomb-macintosh.html
Arazok's Tomb is a relatively obscure adventure for the Amiga and Macintosh that was published by Aegis Development in 1987. Aegis Development was a relatively obscure publisher that only published a handful of mostly equally obscure games. Arazok's Tomb is basically a text adventure game with some static and animated graphics, a drop down menu, and even some basic speech synthesis tacked on.
It seems odd to me that a game like this was limited to the Macintosh and Amiga as it is something that 8-bit computers with a larger market share like the Commodore 64 could have easily handled. While on the surface, the addition of graphics and a drop down menu make it seem more sophisticated than traditional text adventure games like Infocom's Zork, in reality Arazok's Tomb's text parser was less sophisticated with a smaller vocabulary.
Arazok's Tomb is a sort of horror mystery game. You play the role of an investigative reporter whose Uncle and archaeologist friend have gone missing while excavating a tomb in Scotland. Your job is to find out what happened to them. It's only a medicore game when it comes to text adventures but for fans of the genre it's a at least something a little different.
The ad above from 1986 is for the Macintosh version of the game while the screen shots are from the Amiga version. If you want to play this game you'll have to track down some original hardware and software. Otherwise, emulation is your friend.
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I love seeing these old games. They were so engaging and encouraged kids to actually READ. While I never had an Amiga due to the price point, i had a friend that owned one, and we were constantly on that thing.
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Yeah, the Amiga was always out of my price range too but I always wanted one. I had a Commodore 64 though and I loved it. By the time I was ready (and could afford) to upgrade, I went to a PC because it was clear that Commodore and the Amiga were dying by then. It does seem like there was a larger variety of games back then. That's probably more nostalgia than truth, it's just that all the mainstream games these days seem to fit within a few well defined genres.
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