http://www.megalextoria.com/wordpress/index.php/2018/10/12/dungeons-of-daggorath-trs-80-color-computer/
While many games released for the TRS-80 Color Computer were mediocre and derivative, if not direct rip-offs of more popular games, Dungeons of Daggorath is an exception. This early role-playing game was among the first to offer a real-time, first-person point of view. This game has made an impact on popular culture including appearances in "Ready Player One" (the book...apparently it didn't make it into the movie) and as album cover artwork.
Dungeons of Daggorath was quite sophisticated for its time, featuring a number of complex mazes to navigate, various weapons and items to use and a variety of monsters. Instead of numbered stats, the game featured a heartbeat that got faster the more at risk the player was. The game was played by typing in simple commands. The goal is to ultimately defeat the wizard at the end of the last level of the dungeon.
Dungeons of Daggorath was one of the best selling games for the Color Computer. Tandy produced a sequel titled Castle of Tharoggad but the original team was not involved and the game was not as good and sold poorly. In 2001, Dungeons of Daggorath was released as freeware by the author and the source code became available for a small fee. This led to ports for Windows, Linux, PSP and other platforms. Of course, there is always the option of using original hardware or emulation as well.
This game fascinated me as a kid. I was blown away. The only thing I didn't like about it was the real-time element. I wasn't that great of a typist yet, so expecting a kid to be able to get 'pull right sword' and then 'attack right sword' while getting smashed up by a troll was a recipe for disaster. :)
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Yeah, I've never really been into real-time action in these sorts of games. I remember getting Heroes of the Lance for my Commodore 64 after playing Pool of Radiance. It was terrible. It was even more of an action game than this one but it wasn't what I expected at the time.
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