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Mega Man has its origins on the NES as an action platform game so it already had a very long history when Mega Man X: Command Mission was released for the PlayStation 2 and Nintendo GameCube in 2004. However, Command Mission was really more of a spin-off that deviated significantly from other games in the series.
While the method of play is different, the locations and enemies will be familiar to those that have played other games in the Mega Man X series. This game was developed by those that had previously worked on Mega Man X7 and the Breath of Fire series. I guess the question is did we really need an RPG version of Mega Man? I love RPGs but I'm not overly fond of turning action games into RPGs. Critics liked the battle system but were not crazy about the rest of it.
Mega Man X: Command Mission was released only for the PlayStation 2 and Nintendo GameCube. Why you might think these releases would be virtually identical, that was not the case. The GameCube version allowed you to connect your Game Boy Advance to enable a radar function that allowed you to find secret items. The GBA screen displayed a radar that showed the immediate area around the player and any hidden items that might be there. The GameCube version also ups the difficulty a little by having more frequent enemy encounters and steeper experience penalties for retries when it comes to defeating enemies. The PlayStation 2 version on the other hand included an unlockable demo of Mega Man X8.
If you want to give this one a try then you'll have to track down an original for one system or the other or give it a try via emulation. The various Mega Man collections tend to skip over the spin-offs like this one and stick to the main series so there haven't been any re-releases that I am aware of.
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