Switch Cadence of Hail Review - Zelda X Nekro Dancer = Successful?

in review0321 •  6 years ago 

Switch Cadence of Hail Review - Zelda X Nekro Dancer = Successful?

In short,

Because I did not play Crypt of Necro Dancer, it was a little difficult to adapt to the game.

But I got used to it and it was really fun.

While playing a new game, I was able to get the feeling of playing Zelda well.

The clear time was about 15 hours, even if we bought it in North America store, Korean translation was applied.

★★★ ☆☆

I have not played Crypt of the Necro Dancers.

I had a lot of stories about my friends having fun,

I had downloaded PS Plus and downloaded it,

I missed the time to play once, and it was not in my hands.

It was Nintendo Direct that saw the introduction video of this game.

I did not play a necro dancer, but what I wanted to do was play the game with Zelda,

I also had the curiosity about the necro dancer that I was willing to fill this.

Photo: Nintendo Homepage
Gameplay is surprisingly simple.

The field is made up of enemies and puzzles.

The way to defeat the enemy is mainly the trunk.

Magic and archery are also possible, but most of them use melee, window and mace to melee the enemy.

This game is unique in that it does not kill the enemy, it is the process of approaching the enemy.

The beat is centered around the yellow triangle below, and you have to move it to match the beat, but you can move it effectively.

The key is that the background music consists of Zelda's combat themes.

Puzzles are quite varied.

A place where you have to push up the stepping stone to get up, where you have to get over the strong winds, where you have to cross the ice roads or flames.

There is even a place where the vibration of the pads is good enough to solve the puzzle.

Besides the puzzle in the field, there is also a field for puzzles.

I think this puzzle is really the core of the collaboration,

I feel strongly that I am playing Zelda in the process of clearing the puzzle.

It is a really good feeling to play now.

In short play time, the personality of the original game and the sense of playing Zelda are all good.

But the beginning of the game was really hard.

I actually thought that I would keep the game until I actually feel like I'm in my hands.

My first boss was a xylophone. From this time, the fire began to catch on.

The reason the game was difficult was because of the unique movement of the game.

Even if you know all the music, it's not easy to get to the beat,

It was not easy to respond to patterns that were more than I thought.

Despite the pungent taste of the early days, the reason I kept playing the game was that Zelda's music was used to match the beat.

I had a pleasure listening to the music that varied slightly by field.

I thought that I should try to get a little bit of advice, but it was only after I got my first boss that I began to fall in love with the game.

This time around, the rhythm is easily adapted, and the rhythm is easily adapted to the reverse, so the music comes to my ears.

The weapon has been strengthened to some extent, making it easier to catch the enemy, and the puzzle has become accustomed.

Maybe it took me about 6 hours.

I've heard that you cleared all the games in about 6 hours, so it's been a long time.

It was these days when I had a lot of company work in my hands while I was playing games.

Sekiro and Kingdom Hearts 3 are all paused now.

Cadence of Hialal was moderately short playing time and the game was really good.

I think that the best remedy for game insensitivity is game clear.

How about enjoying lightly this weekend?

Thank you for reading.

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