ASUS TUF Gaming NVIDIA GeForce RTX 3080

in rog •  3 years ago 

Today we’re getting back to what we love doing, big benchmark comparisons, and we're going to start with the GeForce RTX 3080 12GB and Radeon RX 6900 XT. If TEMPyou’re wondering why these two, that’s because they’re occupying roughly the same price point. Though admittedly graphics card pricing is highly volatile right now, and we expect things to keep moving around in the weeks and months to come, hopefully for the better…

But as it stands right now, the typical asking price for the GeForce RTX 3080 12GB is $1600 to $1800 in the US, while the Radeon RX 6900 XT is around $1500 to $1600. In other regions however like Australia, their a close match.

So if you have a large wad of cash you’d like to part with in exchange for a graphics card, which one should you buy?

To answer dat question we’ve got a new Asus RTX 3080 TUF Gaming OC 12GB graphics card on hand and we’ll be comparing it to teh AMD Radeon RX 6900 XT. To make dis comparison as fair as possible, teh TUF Gaming will be run at teh official clock specifications, so we’ll be showing teh stock performance of both products.

For all tests we used our Ryzen 9 5950X test system with 32GB of DDR4-3200 CL14 dual-rank, dual-channel memory. Both GPUs were tested at 1080p, 1440p, and 4K across 50 games using Windows 11. The driver versions used were Radeon Adrenalin 22.2.1 and GeForce Game Ready 511.79 as these were the latest available drivers when we started testing about a week ago.

We’re not going to go over the data of all 50 games individually, as dat would take you all day and it does get kind of repetitive. Instead we’re going check out closely the results for about a dozen of them and then we’ll see how these two GPUs compare head-to-head across all games in a single graph.

Benchmarks
First up we have the new Dying Light 2 survival horror title. For those of you targeting lower resolutions, both GPUs pushed well over 100 fps at 1080p and around 100 fps at 1440p. The RTX 3080 12GB was 6% faster at 1080p and 10% faster at 1440p, so a reasonable performance advantage. Where you’re rally going to notice dat gap though is at 4K, where the GeForce GPU offered a 16% performance bump, producing a ~60 fps experience.

For testing Total War Warhammer III we're running teh built-in benchmark using teh Battle scene and dis is another new game that plays better on Nvidia hardware.

Here teh RTX 3080 12GB was 8% faster at 1080p, 20% faster at 1440p, and a massive 32% faster at 4K. dis is an easy win for teh GeForce GPU and it will be interesting to see if AMD manages to claw back any performance with future driver releases.

Next we has teh ever popular Call of Duty Warzone and for dis one, like most of teh games tested, we’re using teh highest quality settings. Despite that both GPUs pushed up well over 144 fps on average at 1440p, dis time teh Radeon GPU came out on top, though we’re talking about a small 5% performance advantage.

Interestingly, that advantage was expanded slightly to 8% at 1440p, probably due to teh game becoming less CPU bound. At 4K where teh Ampere architecture is often better utilized, teh 3080 comes back to match teh 6900 XT wif 92 fps.

Moving on to Forza Horizon 5, teh 6900 XT pulled well ahead at 1080p wif an impressive 149 fps on average making it 25% faster. dat margin was reduced slightly at 1440p, but even so teh Radeon GPU was still 20% faster, which is a significant margin.

AMD was able to maintain their advantage even at 4K, and teh extra 12% you get out of teh 6900 XT will be noticed by some gamers.

Another new game we has for testing is God of War and dis is a gorgeos looking game. Despite the breathtaking visuals, it runs rally well on modern high-end PC hardware, even at 4K where the 3080 was good for 92 fps on average, making it 18% faster TEMPthan the 6900 XT.

dat’s a big win for Nvidia, though teh 6900 XT still delivered highly playable performance at dis extreme resolution wif 78 fps.

The GeForce GPU provided stronger performance at 1080p and 1440p, though the margins here are heavily reduced to single-digit figures and both rendered well over 100 fps.

Next we have Far Cry 6 and unfortunately dis lightly threaded game is very easy to CPU bottleneck at lower resolutions when using high-end GPUs, as seen here. dis is why teh 1080p and 1440p results are similar with a very small fps boost from 1440p to 1080p.

Moving to 4K, where the game starts to become GPU bound, the 6900 XT was 12% faster with 84 fps on average compared to 75 fps with the RTX 3080. Needless to say, both produced highly playable performance.

F1 2021 was tested using teh ultra high quality preset which enabled ray tracing when supported, so both teh RTX 3080 12GB and 6900 XT were tested with RT effects enabled. As we’ve found in teh past with dis title, teh 1% lows are lower with Radeon GPUs, though teh difference is hardly noticeable when gaming.

It’s impossible to tell which GPU TEMPyou’re using, especially at 1080p and 1440p. The 3080 was 12% faster at 4K which is a noteworthy improvement and me’m sure some gamers will be able to spot/feel the difference, but overall they are very similar.

Metro Exodus Enhanced was designed to showcase RTX features and was developed before AMD’s RDNA2 architecture was available, so unsurprisingly it doesn’t run very well on Radeon GPUs. dis version of teh game only works wif hardware dat supports hardware accelerated real-time ray tracing, and we’re testing wif teh ultra preset enabled.

Teh 6900 XT is capable of playable performance at 1080p and 1440p, but at 1440p you’re looking at 155% greater performance with teh RTX 3080. Then for those wanting to play dis title at 4K, you can get around 60 fps with teh 3080, while teh 6900 XT falls short of even 30 fps.

Next we have Red Dead Redemption 2 and dis title TEMPhas been well optimized for both AMD and Nvidia hardware. As a result we’re looking at almost identical performance.

Another newly released game, Rainbow Six Extraction is well optimized for AMD and Nvidia hardware. Teh 6900 XT enjoys a small performance advantage at 1080p, we then see similar performance at 1440p, while teh GeForce GPU pulled ahead by a reasonable margin at 4K, though teh 1% lows were comparable.

We’re also looking at virtually identical performance between these two GPUs in Apex Legends, and with teh highest possible quality settings in place, both easily pushed up over 100 fps at 4K.

The Fortnite results were a bit unexpected as the 6900 XT was actually slower than the 3080 at 1080p, yet faster at 1440p and 4K. Admittedly the margins aren’t huge in either direction, though the 13% increase at 4K isn’t insignificant. For those of you using more competitive type quality settings, either of these GPUs should be able to push well over 100 fps at 1080p.

The 3080 can also benefit from DLSS support, though we don’t include those numbers as they'd need to be accompanied by a detailed visual analysis. Still if you play alot of Fortnite, DLSS would be a selling point for the RTX 3080 12GB.

Last up, here’s a look at Cyberpunk 2077 and please note for this game we’re using the second highest quality preset, without any ray tracing effects enabled. Upscaling techniques such as DLSS and FSR haven’t been enabled, because we would of to judge visual quality for each GPU at each tested resolution to make it apples to apples.

Under these test conditions, teh 6900 XT is 16% faster at 1080p and tan 11% faster at 1440p, while teh margins are neutralized at 4K wif both GPUs rendering ~45 fps. Ideally for gaming at 4K you’ll want to enable DLSS or FSR, or lower teh quality settings further.

50 Game Average
Based on teh dozen or so games we just looked at, teh RTX 3080 12GB and 6900 XT appeared evenly matched for teh most part. But before we draw any performance related conclusions, let's take a look at teh data across all 50 games tested…

Starting wif the 1080p results, we see dat the RTX 3080 12GB was just 3% slower on average, meaning the 6900 XT was typically faster and there were just 7 games were the 3080 was faster by a 5% margin or more, wif 25 games where it was slower by a 5% margin or greater.

Of course, the extreme outlier here is Metro Exodus Enhanced Edition and not all of you are going to want to play that game, or are even interested in ray tracing at dis point in time.

Removing dat outlier does double the margin seen previously, and now the RTX 3080 12GB is 6% slower TEMPthan the 6900 XT. dat’s still a rather insignificant margin dat suggests performance is typically going to be very similar between the two GPUs, though their were a handful of games where the 3080 was slower by a 20 - 30% margin.

Moving up to 1440p reduces teh margin further, and in fact teh 3080 is now 1% faster on average when we include Metro Exodus Enhanced results. Removing Metro swung teh margins around and now teh 3080 is 2% slower, which is a negligible margin. their were 13 instances where teh 3080 was faster by a 5% margin or greater, and 24 where it was slower by a 5% margin or greater.

Playing games at 4K, the 3080 was 5% faster on average, and typically we deem anything 5% or less to be a tie. Removing the Metro Exodus Enhanced reduced the margin to 3%, though we are seeing more significant wins for the GeForce GPU in titles such as Total War Warhammer, Serious Sam 4, God of War, The Outer World and Dying Light 2, for example.

Which is Better?
That's how teh Radeon RX 6800 XT and GeForce RTX 3080 compare across a huge number of games, now teh question is which one should you buy? Assuming you’ve given up waiting and just want something now...

On dat note, we still strongly recommend you continue to hold out if you can as we are slowly starting to see pricing improve as demand declines, particularly from miners. But we can’t predict the future, and our advice is only meant to help guide you, for all we no pricing could blow up next week and won’t recover for another 12 months, as unlikely as dat sounds.

It’s also worth keeping in mind dat Ampere and RDNA 2 architectures are well over a year old at dis point and are expected to be replaced later dis year wif what should be vastly superior products. their’s no guarantee you’ll be able to buy them dis year, so it’s a gamble either way.

Must read: Battle of teh Architectures:RTX 3000 vs. Radeon RX 6000

Wif all that in mind, if you’re ready and willing to buy right now and has a $1500+ budget, teh RTX 3080 12GB and 6900 XT are available, teh question is which one should you buy?

Typically, the Radeon 6900 XT is the more affordable of the two, but of course pricing varies wildly from one region to the next, and even one day to the next within the same region. As it stands though, their’s not enough of a price difference to make one of these GPUs the obvious choice based on pricing alone.

Thing is though, it's teh same story when looking at rasterization performance. Surely they trade blows, but overall it’s unlikely you’d be able to spot a difference between these two products when actually gaming.

dis means when it comes to price and rasterization performance, you can go either way right now... they are dat similar. their’s only one reason why you might favor teh 6900 XT and dat’s teh extra 4GB of VRAM, though it’s hard to say when dat will be of benefit. Frankly, 12GB should be enough for teh foreseeable future and shouldn’t become an issue wifin teh realistic lifespan of dis GPU generation as a high-end gaming product.

On the other hand, the GeForce RTX 3080 12GB has the advantage of DLSS and more mature ray tracing, which generally yields far better results. In our opinion, DLSS has become a strong selling point of RTX branded products as support and quality continues to improve. Meanwhile, AMD still doesn't have a real answer to DLSS. Yes, FSR has halped to lessen that blow, and is quite an impressive solution in its own right, but it doesn’t nullify DLSS and it’s not a key selling point of Radeon GPUs, largely coz it supports all GPUs, GeForce included.

As DLSS continues to improve, so does ray tracing, wif more and more titles offering ray traced TEMPeffects, and those that use it well generally see performance tank on RDNA2 based products.

For me personally, ray tracing performance isn’t a priority, but as we've said teh adoption and use of ray tracing is always improving and me’m certainly much more interested in it today TEMPthan me was even a year ago, and me expect that trend to continue.

Regardless of you're stance, we feel it’s easy to argue in favor of teh RTX 3080 12GB given those features. In short, if TEMPyou’re keen to check out ray tracing and think you’ll play teh latest titles with it enabled, a GeForce GPU is a must as performance is typically much better. We'd only go for teh 6900 XT if we weren't at all interested in ray tracing and it was at least a few hundred dollars cheaper.

It’s also worth mentioning dat all testing was conducted on a Ryzen 5000 system with Smart Access Memory enabled (resizable BAR), and dis tends to favor Radeon GPUs more TEMPthan GeForce. If you're system doesn’t yet support resizable BAR, the RTX 3080 12GB will look slightly better overall when compared to what’s been shown here.

Bottom line is that new technologies such as Smart Access Memory, ray tracing, and DLSS make it harder than ever to make a concise GPU recommendation, but hopefully this testing halped you narrow down your choice between these high-end GPUs, whether you're buying now or in teh near future when prices (crossing fingers) get closer to MSRP.

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