RE: Roguelike Celebration: Desktop Dungeon and ADOM architectures

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Roguelike Celebration: Desktop Dungeon and ADOM architectures

in roguelikecel •  6 years ago 

It is a nice presentation and that is good to get together and present the works. From my experience such presentation is one-way mostly, the observer are passive participants. I like more interaction, for such event, I prefer a gathering like workshops, so people interact, they still present but chat and stop and discuss then the ideas can be discussed in details and the decision for some changes done. I found it always more effective of course if the number of participants too large then it is not possible, but if not then this is the best and very productive :)

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This was a fairly small conference (I'd guess about 150 people at most?) and there was plenty of time for informal discussion as well as the "formal" presentations. We had lunch on-site, frequent breaks, a Saturday evening dinner and arcade. So the audience had plenty of time to interact with the speakers and exchange ideas, not just listen to the talks.